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Norman Holton, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during and is in decent physical shape. He has no hair. His eyes are likewise violet.

Personality: He is calm most of the time but flees social interaction. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found.

Flaws: Ugly, Shy. Bonds: Adventurer, Family, Poor. Occupation: Animal Trainer

Voice: Excited and jittery

Attributes [hide]

Norman Holton, Male Human Expert 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 4 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 6 (-2)12 (+1) 13 (+1)12 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 16000 cp.


Social Check DCs


Raymond Adley, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a green poncho over his likewise colored trousers and shirt. He has a moderate pudge and is not very fit. He has a very tight haircut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Raymond took refuge in the large cave and found the beat up club and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has a crush on the local Herbalist; and wants his loneliness to end

Flaws: Greedy, Addict, Disease. Bonds: Nature, Has a crush. Occupation: Performer

Voice: Jittery and nervous

Attributes [hide]

Raymond Adley, Male Human Monk 8
Medium (5'3") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 13 (+1)16 (+3) 10 (+0)10 (+0)
Skills Performance +3
Senses Passive Perception 10
Languages Common, Ignan, Gnoll, Goblin
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0

Possessions: 600 gp. Blue quartz (12 gp). Moss agate (12 gp). Rhodochrosite (12 gp). Rhodochrosite (12 gp). Aquamarine (1400 gp).


Social Check DCs


Gerald Alston, Male Human [Permalink]

Personal [hide]

Description: He wears baggy tan pantaloons and a green scarf. He is portly but not overly obese. His auburn hair is smooth and relatively long. His green eyes are slightly larger than normal.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a Soapmaker, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Nothing but the best is good enough for him; and to protect his home

Ideals: Impeccable. Flaws: Impulsive. Bonds: Guardian, Poor, Job. Occupation: Sculptor

Voice: Rolls R's

Attributes [hide]

Gerald Alston, Male Human Expert 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 9 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 7 (-2)10 (+0) 15 (+2)16 (+3)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 110000 cp. Gold and topaz bottle stopper cork (1800 gp). Large well-done wool tapestry (400 gp). Large well-done wool tapestry (400 gp). Eyepatch with mock eye of sapphire and moonstone (800 gp). 1 Minor magic item.


Social Check DCs


Drogo Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears tight fighting clothing, which leaves very little to the imagination. He has white hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is a Masseuse first and foremost. He believes firmly that knowledge should be universal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He comes from a rich western family. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has drifted from career to career and currently works as a Masseuse.

Motivation: He has passion for adventuring and risk; and sabotage a competitor

Ideals: Fighting. Bonds: Job, Rich, Attractive, Adventurer. Occupation: Masseuse

Voice: Relaxed voice

Attributes [hide]

Drogo Altham, Male Human Cleric 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)16 (+3) 16 (+3)12 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll, Aquan, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 300 gp.


Social Check DCs


Henry Spalding, Male Human [Permalink]

Personal [hide]

Description: He wears a brown collared shirt and blue pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. He has a very tight haircut. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. While studying, he fell in love. They married and had a son. Some 3 years later his spouse died after the birth of his son. Heartbroken, Henry never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Opinionated, Gifted. Bonds: In love, Adventurer. Occupation: Junk Dealer

Voice: Low and grunting

Attributes [hide]

Henry Spalding, Male Human Fighter 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 46 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 18 (+4)16 (+3) 12 (+1)15 (+2)
Skills Arcana +6, Deception +5
Senses Passive Perception 11
Languages Common, Gnome, Goblin, Aquan
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 5000 sp.


Social Check DCs

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