Theobald Rodney, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who typically wears blue cloth garments or leather armor. His silver hair is unkempt and raggedy. His thin eyebrows rest above his beady blue eyes.
Personality: Theobald is depressed about a lot of things. He tends to be a nihilist. He is able to fit into much smaller and tighter spaces than normal.
History: From birth he was tutored by a cruel and relentless mentor. His arcane abilities were realized during a raid on his village. He was granted arcane powers by his dying sister.
Motivation: Wishes to resurrect an old love.
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Mentor. Occupation: Carpenter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 400 gp.
Roland Sheldon, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and pastel robe with the hood down. He is portly but not overly obese. His blonde hair, when down, is lengthy. He has a tattooed face.
Personality: Stoic and calm, he prefers to meditate than take action. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to loving parents in a slum to the west. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.
Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends
Ideals: Disciplined. Flaws: Antagonistic. Bonds: Mentor, Poor, Adventurer. Occupation: Bounty Hunter
Voice: Farmer accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 8 (-1) | 14 (+2) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
Possessions: 100 gp.
Bertram Blackwood, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is always cut to a buzz. He has a tattooed face.
Personality: He is a hateful person. He taunts others and blames them for his problems. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born a particularly ugly child, much to the horror of his parents. A gypsy cursed him at a young age, leading to his ugly appearance. After a long history of fighting, Bertram and his spouse have recently divorced.
Motivation: He's looking for his big break; and he's repulsed by the pc
Flaws: Antagonistic, Ugly. Bonds: Has a crush, Adventurer. Occupation: Bookbinder
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 7)
Armor Class 13
Hit Points 58 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 9 (-1) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
Possessions: 300 gp. Red garnet (130 gp). Deep blue spinel (500 gp). Rhodochrosite (10 gp). Azurite (10 gp). 1 Minor magic item. 1 Minor magic item.
Trey Marley, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He is wearing the road beaten gear of a warrior. He has moderate length blonde hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He has a habit of throwing himself into exceedingly dangerous situations.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his sister before him, after school he went straight into learning to become a Banker. He struck the Banker job and began his own company from there.
Motivation: He is content.
Ideals: Fighting. Flaws: Shy, Impulsive, Mundane. Bonds: Job. Occupation: Banker
Voice: Switch between two voices
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 10
Hit Points 14 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Draconic, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +0
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Cory Everly, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is typically in his Herbalist uniform. His blonde hair is braided into rings. His gray unseeing eyes seem to look past you.
Personality: Cory is depressed about a lot of things. He tends to be a nihilist. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Cory was raised in a hard working conservative environment. He worked as a nervous Herbalist and found it very stressful. He is searching for what he claims is his rightful reward.
Motivation: He desires power and/or immortality; and meet up once more with his childhood friend
Flaws: Ugly, Disease, Depressed. Bonds: Job, Adventurer. Occupation: Herbalist
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 40 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 8 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
Possessions: 300 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
