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NPC Generator

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Advanced [show]


Gunter Tewksbury, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His chestnut hair has been sun bleached extensively. He has gleaming, smiling green eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He receives visions of the future at random moments

History: Born to a pair of adventurers, Gunter grew up listening to his mother's many stories. A few years later when the west was not economically sound they moved to his current location. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A deep hatred of illithids; and his name or reputation has been wronged in the past by illithids, and he desires to right it

Ideals: Gifted. Flaws: Ugly. Bonds: Adventurer, Immigrant, Enemies. Occupation: Crown-heir

Voice: Sensual and smooth

Attributes [hide]

Gunter Tewksbury, Male Human Rogue 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)11 (+0) 12 (+1)14 (+2)
Skills Arcana +2, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Frederick Sherwood, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears suspenders and blue workpants. His shirt is grey, and he wears a heavy blue leather apron most of the time. His auburn hair is drawn into a tight pony tail with a clover scrunchie. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He cannot resist a sob story and will often dote over anyone who has one.

History: Frederick hails from a village terrorized by drow. There was a wharf not far from home where he often wandered off to fish. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and revenge

Ideals: Philantrophist. Flaws: Ugly. Bonds: Enemies, Nature, Rich. Occupation: Layabout

Voice: Creaky witch voice

Attributes [hide]

Frederick Sherwood, Male Human Expert 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 14 (+2)11 (+0) 11 (+0)8 (-1)
Skills History +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 400 gp. Eye agate (4 gp). Moss agate (4 gp).


Social Check DCs


Conrad Redfield, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a weathered and beat up set of banded mail beneath an oversized blue coat. His skin is also unnaturally pale. He wears his black hair down. His eyes are blue and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a small toy that he constantly fidgets with.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Money/treasure; and he is greedy

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Priest

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Conrad Redfield, Male Human Ranger 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)15 (+2) 9 (-1)13 (+1)
Skills Deception +4, Intimidation +4
Senses Passive Perception 9
Languages Common, Undercommon, Goblin
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Rose (60 gp).


Social Check DCs


Heward Barlow, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing a long, green cloak. His auburn hair is smooth and relatively long. His eyes are likewise amber. His teeth are white and perfect.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Heward was born with his mother's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He left for the north, certain he would find work there.

Motivation: Retire the richest man in the north; and meet up once more with his childhood friend

Ideals: Impeccable, Entrepeneur. Bonds: Attractive, Enemies, Adventurer, Immigrant. Occupation: Marshal

Voice: Australian accent

Attributes [hide]

Heward Barlow, Male Human Wizard 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 37 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)16 (+3) 12 (+1)10 (+0)
Skills Deception +3, Religion +6
Senses Passive Perception 11
Languages Common, Undercommon, Infernal, Terran
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 90 pp.


Social Check DCs


Theobald Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a very tight haircut. His half smiles and hazel eyes are beguiling and draw you in.

Personality: He likes to make people angry or surprised. Animals are drawn to him, and he is able to talk to them.

History: His mother raised him in a mountain cabin. Theobald liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted arcane powers by his dying sister.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Antagonistic. Bonds: Attractive, Nature. Occupation: Navigator

Voice: Ums and uhs a lot

Attributes [hide]

Theobald Shirley, Male Human Bard 5
Medium (5'10") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 32 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Persuasion +2, Stealth +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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