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Advanced [show]


Everard Cotton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man is renowned for his bright green suits and hats. He has done his best to style his white hair to look like a famous performer. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: Abrasive and pushy, he has a hard time making friends. He would rather hide behind his crafts than deal with other people.

History: Gifted from a young age, Everard studied abroad. He moved from fad to fad and when he turned 15 he discovered dancing. He was granted arcane powers by his dying brother.

Motivation: He's repulsed by the PC.

Ideals: Artistic, Gifted. Flaws: Ugly, Antagonistic, Shy. Bonds: Poor. Occupation: Seamstress

Voice: Booming voice

Attributes [hide]

Everard Cotton, Male Human Cleric 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 8 (-1)13 (+1) 13 (+1)9 (-1)
Skills Investigation +4, Religion +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 10000 cp. Citrine (30 gp). 1 Masterwork Heavy wooden shield. 1 Full Plate. 1 Chain shirt.


Social Check DCs


Anselm Cooper, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a simple blue robe with brown stripes complete with hood. His brown hair is cut short with large spiked bangs in the front. His ears are large.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He plays an instrument quite well.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up greatsword and armor he uses now. He has never given up on his writing dream.

Motivation: He desires power and/or immortality; and expand his business

Ideals: Artistic. Flaws: Ugly. Bonds: Nature. Occupation: Bricklayer

Voice: Hard of hearing, loud

Attributes [hide]

Anselm Cooper, Male Human Barbarian 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)9 (-1) 10 (+0)9 (-1)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. Old masterpiece painting (700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Carved bone or ivory statuette (70 gp).


Social Check DCs


Anselm Oakley, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this northern man likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is silver and curly. His eyes are likewise brown. His teeth are yellowed and unaligned.

Personality: While he acts the brute, he is far gentler than he would appear. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Athletic, Fighting, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Apothecary

Voice: Old Prospector

Attributes [hide]

Anselm Oakley, Male Human Fighter 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)11 (+0) 15 (+2)12 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. Amethyst (120 gp). 1 Masterwork Common Melee.


Social Check DCs


Clerebold Braxton, Male Human [Permalink]

Personal [hide]

Description: A 5'7" eastern man, he wears very tight pants and wife beaters, though occasionally he sports a brown coat. He keeps his blonde hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Clerebold was born in the east. At a young age he loved to build and create. He dropped out of school to support his sick father, and resented it. He then took over the family business and is one of the better Ruler for hire.

Motivation: Marry his sister to traveling adventurers; and to protect his home

Ideals: Persistence, Logical. Bonds: Job, Family, Guardian. Occupation: Ruler

Voice: Soothing and warm

Attributes [hide]

Clerebold Braxton, Male Human Monk 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 39 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)14 (+2) 9 (-1)14 (+2)
Skills Medicine +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4

Possessions: 600 gp.


Social Check DCs


John Fulton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing colorful clothing, dressed as a Shepherd. His red hair is thinning but still full. His violet eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Due to his spouse's obsession with being a Shipwright they were divorced and he won custody of their son. He worked as a Shepherd, and he later adopted a second son.

Motivation: He is content; and doesn't want to be a shepherd and was forced into it by his family

Ideals: Athletic, Fighting. Flaws: Antagonistic, Mundane. Bonds: Rich, Family. Occupation: Shepherd

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

John Fulton, Male Human Monk 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)17 (+3) 10 (+0)15 (+2)
Skills Nature +6
Senses Passive Perception 10
Languages Common, Sylvan, Infernal, Auran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 90 pp. 1 Masterwork Common Melee.


Social Check DCs

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