Miles Rodney, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with top hat. His tied-back hair is red. His brown eyes lackadaisically let the world flow into them.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. When he's not drinking or sleeping the drinks off, he's doing music.
History: He served in the navy to pay for his family's outstanding loans. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He wants nothing more than to rejoin the army; and he's repulsed by the pc
Ideals: Athletic, Artistic, Fighting. Flaws: Antagonistic. Bonds: Military. Occupation: Herbalist
Voice: Irish accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Wymar Elton, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears skinny pants and wears a violet and brown robe with the hood down. He has done his best to style his blonde hair to look like a famous performer. His skin is flawless and his gray eyes scan people very quickly.
Personality: He has always had a great fascination with Human culture. He invites people to come help in his community garden.
History: Born to a pair of adventurers, Wymar grew up listening to his father's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now spends his time doing works of charity.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Philantrophist. Flaws: Racist. Bonds: Attractive, Adventurer, Family. Occupation: Ruler
Voice: Voice breaks
Attributes [hide]
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 47 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 2d4+4, Ranged +5 / 2d4+2, Grapple +4
Possessions: 300 gp.
Tim Harlan, Male Human [Permalink]
Personal [hide]
Description: Standing 5'6", this man wears dull brown sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His silver hair is heavily combed to the right. He wears large thick round spectacles.
Personality: Eccentric and domineering, Tim will drive conversation. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Guard. He became a Guard soon after.
Motivation: Wants to have a good time and be beloved; and further expansion of business
Ideals: Extrovert, Opinionated, Optimist. Flaws: Ugly. Bonds: Job. Occupation: Guard
Voice: Aggressive tone
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 15 (+2) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Undercommon
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 19000 cp. Moss agate (10 gp). Moss agate (10 gp). Sard (30 gp). Amethyst (140 gp). 1 Minor magic item.
Conrad Royal, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His black hair is lengthy. His brown eyes lackadaisically let the world flow into them.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invites people to come help in his community garden.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Conrad was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Conrad's father didn't care for him much, and the feeling was mutual. He used his abilities to travel the world and help people.
Motivation: He's repulsed by the PC; and revenge
Ideals: Disciplined, Philantrophist. Flaws: Antagonistic. Occupation: Healer
Voice: Eastern European accent
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 34000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp).
Odo Staurheim, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is dressed in a clean grey cloak covering his clean studded leather. His golden hair is kept up in a ponytail inside a broad hat. He tend to wears goggles to shield his eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Since then, he has sought to make the best of life.
Motivation: Revenge; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Selfish. Bonds: Poor, Religious, Enemies. Occupation: Architect
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
Possessions: Amethyst (130 gp). Alexandrite (400 gp). Violet garnet (400 gp). 1 Minor magic item.
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