Heward Hallewell, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who dresses like a well dressed Apothecary does. He wears his auburn hair down. His face is covered beneath a completely black helmet.
Personality: Heward is depressed about a lot of things. He tends to be a nihilist. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Heward studied abroad. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He loathes his own lifestyle.
Ideals: Gifted. Flaws: Depressed. Bonds: Job, Rich. Occupation: Apothecary
Voice: Spanish accent
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 33 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
Possessions: 500 gp.
Adelard Bradford, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His attire stands in sharp contrast to his greataxe, which is beautifully polished and possesses an ornate carving of a clover on it. His moppish golden hair is in a traditional bowl cut. He wears large thick round spectacles.
Personality: He speaks before he thinks and is too direct. He is a great chef.
History: His father raised him in a mountain cabin. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants to raise his children well; and to reunite with his absent mother
Ideals: Gifted. Flaws: Impulsive. Bonds: Poor, Nature, Family. Occupation: Barrister
Voice: Spits words with contempt
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 61 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
Possessions: 6000 sp. Gold music box (1000 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). An abacus with copper, silver and gold markers (180 gp).
John Atterton, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He is portly but not overly obese. His red hair is smooth and relatively long. He is very pretty but has cold, dead eyes.
Personality: He is happy with his job as a Miller. He turns his eye from what people do, preferring to live and let live. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He's also a talented Actor, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Philantrophist, Gifted. Bonds: Attractive, Job, Rich. Occupation: Miller
Voice: Shortens vowels
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 18 (+4) | 7 (-2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 600 gp.
Diggory Marlee, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His skin is fair and his fingers are delicate and long. His hair is always cut to a buzz. His thin eyebrows rest above his beady amber eyes.
Personality: Calm and collected, he is a well trained Glassblower. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the north to a Glassblower, Diggory learned a great deal about his father's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He struck the Glassblower job and began his own company from there.
Motivation: He's repulsed by the PC; and meet up once more with his childhood friend
Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Glassblower
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 11 (+0) | 10 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Just what you see.
Chad Clare, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male likes to wear ponchos typically of a light yellow in addition to tight pants. He is tall, broad shouldered and powerfully built. His tied-back hair is blonde. His eyes are gray.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He served in the navy to pay for his family's outstanding loans. His mother was a soldier and died while he was still young. Chad was left his mother's suit of armor and trained in its use and care. He has set out to sabotage the competition.
Motivation: Many orcs want him driven away; and expand his business
Ideals: Optimist. Bonds: Family, Military, Job, Enemies. Occupation: Bricklayer
Voice: Relaxed voice
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 32000 sp. Cloth of gold vestments (40 gp).
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