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Advanced [show]


Percival Coombs, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Scribe uniform. He is portly but not overly obese. His golden hair is long and unkept. His eyes, though not visible through his cowl, are amber.

Personality: He acts crazy and hedonistic. He is obsessed with a lost civilization.

History: Sold as a small child to a wizard, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Scribe and found it very stressful. He struck the Scribe job and began his own company from there.

Motivation: Sabotage a competitor; and he has passion for adventuring and risk

Flaws: Ugly, Hedonist. Bonds: Job, Adventurer, Mentor. Occupation: Scribe

Voice: Low range voice

Attributes [hide]

Percival Coombs, Male Human Adept 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 12 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 9 (-1)16 (+3) 4 (-3)10 (+0)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 7
Languages Common, Druidic, Draconic, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 26000 cp.


Social Check DCs


Kyle Wade, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems. He has a hunchback. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are likewise green.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is obsessed with a lost civilization.

History: Kyle was born in the north. At a young age he loved to build and create. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Many goblins want him driven away; and he has passion for adventuring and risk

Ideals: Persistence. Flaws: Ugly. Bonds: Rich, Guardian, Adventurer, Enemies. Occupation: Apothecary

Voice: Boston accent

Attributes [hide]

Kyle Wade, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)18 (+4) 16 (+3)14 (+2)
Skills Medicine +5, Nature +6
Senses Passive Perception 13
Languages Common, Ignan, Aquan, Gnoll, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 46000 sp. 1 Minor magic item.


Social Check DCs


Peter Paxton, Male Human [Permalink]

Personal [hide]

Description: 6'3" and lanky with angular features, he is an attractive figure. He is wearing colorful clothing, dressed as a Sage. His blonde hair is heavily combed to the left. He wears a mask on his face.

Personality: He is almost excessively polite to everyone, even when angry. He also has developed a complete distrust of the Fortune-teller profession.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He loathes his own lifestyle; and he's repulsed by the pc

Flaws: Shy, Antagonistic, Depressed. Bonds: Attractive, Job, Nature. Occupation: Sage

Voice: German accent

Attributes [hide]

Peter Paxton, Male Human Cleric 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 16 (+3)6 (-2) 9 (-1)13 (+1)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 sp.


Social Check DCs


Dustin Marlee, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'3" and does not wear sleeves and tends to eschew shirts when he can avoid it. His right hand appears badly burned and disfigured. His black hair is cut short. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He feeds upon the attention of others.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered goblins who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by goblins. Dustin was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He wants revenge against goblins; and revenge

Flaws: Antagonistic. Bonds: Attractive, Religious, Enemies. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Dustin Marlee, Male Human Wizard 4
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 26 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)8 (-1) 18 (+4)11 (+0)
Skills Survival +6
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Moonstone (80 gp). Rhodochrosite (15 gp). 6 Acid flasks.


Social Check DCs


Trym Barney, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He typically wears a sleeveless long coat of deep violet leather and dull brown iron scale mail. He wears a Stetson hat to cover his moderate length chestnut hair. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not trust anyone and sleeps with one eye open.

History: A powerful necromancer made him what he is. From his teen years he was always beautiful and desirable, so people have always doted on him. After months of barely getting by, Trym managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Insane, Insomniac. Bonds: Attractive, Mentor. Occupation: Slave Trader

Voice: Slurs words

Attributes [hide]

Trym Barney, Male Human Paladin 7
Medium (5'0") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 47 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)16 (+3) 9 (-1)13 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 9
Languages Common, Abyssal, Dwarven, Ignan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 40000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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