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Advanced [show]


Norman Fawcett, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He has a large violet mantle and cape that has been intricately interwoven into his grey robe. He keeps his chestnut hair in a flapper bob. His half smiles and amber eyes are beguiling and draw you in.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He feeds upon the attention of others.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Norman took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To unite with his brother; and regain custody of his son

Ideals: Gifted, Justice. Bonds: Attractive, Family. Occupation: Beggar

Voice: Pronounces O like U

Attributes [hide]

Norman Fawcett, Male Human Bard 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 37 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 16 (+3)9 (-1) 7 (-2)15 (+2)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 3000 sp.


Social Check DCs


Thomas Rodney, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear green pants and tee shirts. He has a long blonde beard with little hanging trinkets. His hazel eyes are passionate and lively.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Born to a pair of adventurers, Thomas grew up listening to his mother's many stories. From there he went from mercenary job to mercenary job. He has drifted from career to career and currently works as a Slave Trader.

Motivation: Balancing his hectic life and new Slave Trader responsibilities is difficult; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Job. Occupation: Slave Trader

Voice: Uses lots of figures of speech

Attributes [hide]

Thomas Rodney, Male Human Rogue 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)11 (+0) 16 (+3)14 (+2)
Skills History +2, Persuasion +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 300 gp. Chalcedony (30 gp). Deep blue spinel (700 gp). Malachite (11 gp). Deep blue spinel (700 gp). 1 Minor magic item.


Social Check DCs


Don England, Male Human [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His blonde hair is slicked back into a classic pompadour. He has gleaming, smiling gray eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He also is a firm believer in the manly ideal.

History: He was born to loving parents in a slum to the north. From his teen years he was always beautiful and desirable, so people have always doted on him. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To prove his worth to the world; and he wants random interesting trinkets and junk, hates to throw anything away

Ideals: Justice. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Animal Trainer

Voice: Smoker's lung

Attributes [hide]

Don England, Male Human Adept 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 13 (+1)16 (+3) 14 (+2)11 (+0)
Skills Animal Handling +4, Stealth +5
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Dwarven
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Ernest Presley, Male Human [Permalink]

Personal [hide]

Description: This man is dressed in earthy colors with a red and grey handkerchief worn on his left side, and sports empty pouches on his belt. His silver hair is singed and shortened. He has a dull look in his violet eyes.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born the only child of a wealthy merchant. He made a point of taking high paying jobs and getting most of it up front. He now travels the world, in search of power and loot.

Motivation: Wants to open a new tavern; and he's looking for his big break

Ideals: Logical, Entrepeneur. Flaws: Ugly, Shy. Bonds: Adventurer, Job. Occupation: Servant

Voice: Old Prospector

Attributes [hide]

Ernest Presley, Male Human Aristocrat 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)5 (-3) 10 (+0)10 (+0) 13 (+1)10 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged -1 / 1d8-3, Grapple +4

Possessions: 200 gp. Blue star sapphire (800 gp).


Social Check DCs


John Clayton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. With a patchy red beard and wild red hair. His eyes are likewise gray.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a great chef.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has dedicated himself to building a better village for his children.

Motivation: Doesn't want to be a Guard and was forced into it by his family; and he has passion for adventuring and risk

Ideals: Gifted, Fighting. Bonds: Rich, Adventurer, Family. Occupation: Guard

Voice: Uses lots of figures of speech

Attributes [hide]

John Clayton, Male Human Expert 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)7 (-2) 14 (+2)15 (+2)
Skills Investigation +0, Nature +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4

Possessions: 200 gp.


Social Check DCs

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