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NPC Generator

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Advanced [show]


Everard Ashley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his grey robe and has his axe always slung over his shoulder. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady gray eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Gifted from a young age, Everard studied abroad. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and to reunite with his old friends

Ideals: Passionate, Joker, Gifted. Flaws: Ugly. Bonds: Immigrant. Occupation: Barkeep

Voice: Uses lots of figures of speech

Attributes [hide]

Everard Ashley, Male Human Warrior 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 8 (-1)15 (+2)
Skills Arcana +3, Athletics +3
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 1 Minor magic item.


Social Check DCs


Reynard Brixton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears red painted combat armor at almost all times. His hair is short and black. His violet eyes dart from person to person.

Personality: He speaks before he thinks and is too direct. He is a logical person and will generally grow upset if things defy logic and science.

History: He was always a brilliant, if unscrupulous mind. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently the stress of being a Cook has made it difficult for him to sleep.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical, Fighting. Flaws: Impulsive, Insane. Occupation: Cook

Voice: Ums and uhs a lot

Attributes [hide]

Reynard Brixton, Male Human Expert 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)15 (+2) 6 (-2)9 (-1)
Skills Investigation +4, Survival +0
Senses Passive Perception 8
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 500 gp. Iolite (60 gp).


Social Check DCs


Lance Browning, Male Human [Permalink]

Personal [hide]

Description: This man wears a violet vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his violet boots flare out at the collars. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He has a long golden beard with little hanging trinkets. He wears large thick round spectacles.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is obsessed with a lost civilization.

History: He was born into a rich family. He made a point of taking high paying jobs and getting most of it up front. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Many brigands want him driven away; and he's looking for his big break

Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Adventurer, Enemies. Occupation: Map Maker

Voice: Spits words with contempt

Attributes [hide]

Lance Browning, Male Human Expert 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 9 (-1)11 (+0)
Skills Intimidation +2, Sleight of Hand +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2000 cp. 1 Magnifying glass.


Social Check DCs


Ralf Southey, Male Human [Permalink]

Personal [hide]

Description: This southern man usually wears his blue robe and has his shortbow always slung over his shoulder. His clothes are grease stained in places. His white hair and beard is wavy and long. He tend to wears goggles to shield his eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He has worked as a Gardener like his father before him.

Motivation: Sabotage a competitor; and to be a unemployed again

Ideals: Artistic. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Gardener

Voice: Gruff and masculine

Attributes [hide]

Ralf Southey, Male Human Bard 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 9 (-1)13 (+1) 13 (+1)10 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp. 4 Antitoxin. 4 Antitoxin.


Social Check DCs


Charles Ridley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with blue lining and desert motifs. His red hair is styled in orderly dreadlocks. He has a tattooed face.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is a bit of a xeno-phobe, disliking non-Humans.

History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He has money and likes to spend it; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Racist, Secretive. Bonds: Enemies, Rich. Occupation: Weaver

Voice: Uses lots of figures of speech

Attributes [hide]

Charles Ridley, Male Human Paladin 7
Medium (6'6") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 35 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)14 (+2) 9 (-1)15 (+2)
Skills Perception +2, Persuasion +5
Senses Passive Perception 15
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Just what you see.


Social Check DCs

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