Balimaar Kitchur, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His skin is fair and his fingers are delicate and long. His tied-back hair is blonde. He has hazel eyes and a tan hat with a grey feather.
Personality: Stoic and calm, he prefers to meditate than take action. He has a habit of throwing himself into exceedingly dangerous situations.
History: Balimaar was raised in a hard working conservative environment. His father was a mechanic, and taught him how to fix just about anything. He has drifted from career to career and currently works as a Cook.
Motivation: To clean up the streets; and to prove his worth to the world
Ideals: Disciplined, Persistence. Flaws: Impulsive. Bonds: Job, Guardian. Occupation: Cook
Voice: Low range voice
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 30000 cp. A delicate silver chain set with a tourmaline (40 gp). Large well-done wool tapestry (600 gp). Solid gold idol (600 gp). Embroidered silk and velvet mantle with numerous moonstones (900 gp).
Heward Sydney, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He typically wears a sleeveless long coat of deep green leather and dull pastel iron scale mail. His chestnut hair is lengthy. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He would rather hide behind his crafts than deal with other people.
History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. Heward abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he has passion for adventuring and risk
Ideals: Passionate, Artistic. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Gardener
Voice: Thin and wheezing
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 33 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 6000 sp.
Kody Shirley, Male Human [Permalink]
Personal [hide]
Description: He is a husky man, who wears tattered old clothes. He has dyed his greying red hair a little too much giving a sharp red color. His eyes are likewise violet.
Personality: Confrontational and typically high on some drug or another. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He moved from fad to fad and when he turned 15 he discovered writing. He has never given up on his writing dream.
Motivation: Doesn't want to be a Sailor and was forced into it by his family; and marry his brother to traveling adventurers
Ideals: Artistic. Flaws: Ugly, Addict, Disease. Bonds: Family. Occupation: Sailor
Voice: Russian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 24 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +7
Possessions: 700 gp.
Solomon Remington, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. His brown hair is singed and shortened. His thin eyebrows rest above his beady green eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is able to fit into much smaller and tighter spaces than normal.
History: Born in the south his family was never financially stable. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying brother.
Motivation: He is not mentally stable, and does not behave rationally; and to reunite with his old friends
Ideals: Gifted. Flaws: Ugly, Shy, Insane. Bonds: Poor, Immigrant. Occupation: Gardener
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +5
Possessions: 25000 cp. 1 Minor magic item.
Ernest Tewksbury, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'1" has a big stupid grin on his face most of the time. He is generally shirtless and showing off his tattooed chest. His blonde hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: The child of a Assassin, who enjoyed hunting, Ernest was taken on many hunting expeditions. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Marshal. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To be a Assassin again; and wants to work out more often
Ideals: Impeccable, Athletic. Flaws: Ugly. Bonds: Job, Nature. Occupation: Marshal
Voice: Scandinavian accent
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 37 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 18 (+4) | 8 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 300 gp.
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