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NPC Generator

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Advanced [show]


Anthony Sydney, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and prefers to wear flannel. His left leg appears badly burned and disfigured. He has styled his auburn hair well, parting it to the left. His otherwise smooth face is marked with small tiny scars.

Personality: He is mildly Human supremacist, though he does not identify as such. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born the only child of a wealthy merchant. After coming to the age of reason, Anthony took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Some 10 years later his spouse died after the birth of his son. Heartbroken, Anthony never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: A strong sense of loyalty to Human people.

Ideals: Entrepeneur, Gifted. Flaws: Racist. Bonds: In love. Occupation: Navigator

Voice: Mousy voice

Attributes [hide]

Anthony Sydney, Male Human Paladin 4
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 16 (+3)12 (+1) 9 (-1)18 (+4)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Moonstone (70 gp).


Social Check DCs


Ernest Blythe, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. He is bald on top and has large golden tufts of hair around his ears. His eyes are blue.

Personality: Prone to second guessing himself, he comes off as nervous. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He comes from a rich southern family. Cursed with a spirit at a very young age, Ernest has worked very hard to control his curse. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he has money and likes to spend it

Flaws: Ugly, Shy, Antagonistic, Disease. Bonds: Rich. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Ernest Blythe, Male Human Warlock 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 7 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 6 (-2)10 (+0) 16 (+3)15 (+2)
Skills Intimidation +5, Sleight of Hand +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp. Cloth of gold vestments (170 gp). Old masterpiece painting (1300 gp). Fire opal pendant on a fine gold chain (1300 gp). Old masterpiece painting (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Astley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he usually wears his black robe and has his monstrous two handed axe always slung over his shoulder. His chestnut hair is heavily combed to the left. His skin is flawless and his green eyes scan people very quickly.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born in the west his family was never financially stable. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Robert took refuge in the old dungeon and found the beat up monstrous two handed axe and armor he uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Poor. Occupation: Sailor

Voice: Soft and mumbly

Attributes [hide]

Robert Astley, Male Human Cleric 6
Medium (6'2") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 13 (+1)12 (+1) 16 (+3)17 (+3)
Skills Medicine +6
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 200 gp. Pink pearl (80 gp). Red-brown spinel (80 gp). 1 Minor magic item.


Social Check DCs


Don Clapham, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a green armored body suit, with a simple white line shooting up and back down. His golden hair is braided into rings. His eyes are gray.

Personality: He can speak with the recently deceased. He works hard and plays hard.

History: The child of southern immigrants he idolized his father. Don was born on a far southern plains where he grew up under the tutelage of his father, an expert Server. He moves from town to town, unable to find a place to settle.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Hedonist. Bonds: Poor, Immigrant. Occupation: Server

Voice: Dutch accent

Attributes [hide]

Don Clapham, Male Human Sorcerer 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 9 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)9 (-1) 16 (+3)15 (+2)
Skills Investigation +1, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 20000 sp. 1 Half-Plate. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Trey Richie, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Dilettante. He carries with him a set of bastard swords on his belt, each one with a sapphire on the hilt. His hair is cut close to his head. His eyes are green and catlike.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and he's looking for his big break

Ideals: Fighting. Flaws: Fearful. Bonds: Job, Adventurer, Military. Occupation: Dilettante

Voice: Sensual and smooth

Attributes [hide]

Trey Richie, Male Human Ranger 7
Medium (6'0") Human, Lawful Good (CR 7)
Armor Class 9
Hit Points 20 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 7 (-2)12 (+1) 9 (-1)15 (+2)
Skills Investigation +4, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Aquan
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (900 gp). 1 Minor magic item.


Social Check DCs

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