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Advanced [show]


Theobald Adley, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a white handlebar mustache and slicked back white hair. His violet eyes lackadaisically let the world flow into them.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy, self-centered, vain, and jealous.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Marry his sister to traveling adventurers.

Ideals: Entrepeneur, Fighting. Flaws: Antagonistic, Selfish. Bonds: Family. Occupation: Mayor

Voice: Pirate accent

Attributes [hide]

Theobald Adley, Male Human Sorcerer 4
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)17 (+3) 9 (-1)12 (+1)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 9
Languages Common, Goblin, Infernal, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 300 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Chain shirt.


Social Check DCs


Alex Ridley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear flannel. With a patchy golden beard and wild golden hair. His eyes are likewise amber. His teeth are white and perfect.

Personality: Eccentric and domineering, Alex will drive conversation. He enjoys reading and quiet.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dyer. He now owns his own business.

Motivation: Sabotage a competitor.

Ideals: Extrovert, Logical, Artistic. Bonds: Attractive, Job. Occupation: Dyer

Voice: Pronounces O like U

Attributes [hide]

Alex Ridley, Male Human Rogue 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)9 (-1) 12 (+1)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 28000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp).


Social Check DCs


Frederick Merton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black collared shirt and violet pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His black hair is kept up in a ponytail inside a Stetson hat. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Always inclined to offer people food he seems plenty friendly. Animals are drawn to him, and he is able to talk to them.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and he is terrified, and will act out of fear

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Adventurer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Frederick Merton, Male Human Adept 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 7 (-2)17 (+3) 12 (+1)15 (+2)
Skills Acrobatics +3, Athletics +1
Senses Passive Perception 11
Languages Common, Druidic, Orc, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 400 gp. Obsidian (13 gp). Brown-green garnet (150 gp).


Social Check DCs


Kody Kenley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is wearing a long, blue cloak. He has wavy red hair. He is baby faced.

Personality: He dislikes all the random violence that takes place in the north. He is obsessed with his god.

History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his brother before him, after school he went straight into learning to become a Junk Dealer. He then took over the family business and is one of the better Junk Dealer for hire.

Motivation: To be a Soapmaker again; and expand his business

Ideals: Pacifist. Flaws: Ugly. Bonds: Religious, Job. Occupation: Junk Dealer

Voice: Russian accent

Attributes [hide]

Kody Kenley, Male Human Barbarian 4
Medium (5'3") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 32 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)11 (+0) 14 (+2)12 (+1) 13 (+1)13 (+1)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Trym Rutland, Male Human [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears light armors faded through time and improper care. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His brown eyes dart from person to person to random spaces in the air.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He also is a firm believer in the manly ideal.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Ploughman mother left him crippled. After a long history of fighting, Trym and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Impulsive, Disease. Occupation: Tanner

Voice: Posh accent

Attributes [hide]

Trym Rutland, Male Human Commoner 6
Medium (6'2") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)12 (+1) 7 (-2)14 (+2)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +5

Possessions: 400 gp. Freshwater pearl (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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