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NPC Generator

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Advanced [show]


Bernard Melancon, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. He has a slight overbite and is overall scrawny. He wears his brown hair up. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is a font of random trivia from the lore and stories he has discovered

History: He was born at the edge of vast island. There was a wharf not far from home where he often wandered off to fish. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Bernard was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Meet up once more with his childhood friend; and he wants revenge against gnolls

Ideals: Logical. Flaws: Depressed. Bonds: Nature, Enemies, Adventurer. Occupation: Barkeep

Voice: German accent

Attributes [hide]

Bernard Melancon, Male Human Druid 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Religion +4, Survival +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 600 gp.


Social Check DCs


Ernest Acton, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and usually wears his red robe and has his mace always slung over his shoulder. He wears a top hat to cover his moderate length blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a massive crush on the younger sibling of the Barber who has hired him part-time. He is skeptical of what others tell him and is slow to trust.

History: The child of western immigrants he idolized his father. A few years later when the south was not economically sound they moved to his current location. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To be a Animal Trainer again; and wants to open a new tavern

Ideals: Justice. Flaws: Shy. Bonds: Has a crush, Immigrant, Job. Occupation: Barber

Voice: Speaks with squeezed throat

Attributes [hide]

Ernest Acton, Male Human Barbarian 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 11
Hit Points 71 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 9 (-1)14 (+2)
Skills Deception +5, Medicine +2
Senses Passive Perception 9
Languages Common, Celestial, Druidic
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 3000 sp. Moss agate (9 gp). Smoky quartz (30 gp). Black opal (500 gp). Freshwater pearl (9 gp). Fiery yellow corundum (500 gp).


Social Check DCs


Don Hackney, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'2" has a big stupid grin on his face most of the time. He dresses in collared shirts and wears a proper scarf over his head. He keeps his long silver hair kept up in a rat tail. His face is scarred and worn.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Don fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To prove his worth to the world.

Ideals: Fighting. Flaws: Ugly, Shy, Impulsive, Antagonistic. Occupation: Adventurer

Voice: French accent

Attributes [hide]

Don Hackney, Male Human Barbarian 9
Medium (5'2") Human, Chaotic Good (CR 9)
Armor Class 12
Hit Points 80 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)17 (+3) 7 (-2)9 (-1)
Skills Persuasion +2, Stealth +5
Senses Passive Perception 8
Languages Common, Gnome, Undercommon, Sylvan
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1500 gp. Moonstone (60 gp). Azurite (12 gp). Aquamarine (900 gp). White opal (500 gp).


Social Check DCs


Tim Garrick, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears light armors faded through time and improper care. He has a hunchback. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. The war was a terrible time for him, and Tim does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born several months after his father was called into army service. When Tim reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable. Flaws: Ugly, Depressed. Bonds: Military. Occupation: Map Maker

Voice: Laughs frequently while speaking

Attributes [hide]

Tim Garrick, Male Human Paladin 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Arcana +3, Survival +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 7000 sp. Chrysoberyl (40 gp). Chrysoprase (60 gp). Eye agate (13 gp). Coral (40 gp).


Social Check DCs


Richard Weston, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair is silver and very short. He has amber eyes and a black hat with a brown feather.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has never given up on his painting dream.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Optimist, Artistic. Flaws: Racist. Bonds: Immigrant, Rich, Family. Occupation: Roofer

Voice: Sensual and smooth

Attributes [hide]

Richard Weston, Male Human Bard 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)13 (+1) 8 (-1)11 (+0)
Skills History +4, Investigation +4
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 4000 sp. Moss agate (5 gp). Malachite (5 gp). Hematite (5 gp).


Social Check DCs

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