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Advanced [show]


Guy Shelby, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing colorful clothing, dressed as a Map Maker. He is tall, broad shouldered and powerfully built. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He feels the way he acts is they only way to get by in the world; and he would like to get married and retire

Ideals: Impeccable, Gifted. Flaws: PTSD. Bonds: Religious, Has a crush. Occupation: Map Maker

Voice: German accent

Attributes [hide]

Guy Shelby, Male Human Rogue 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 36 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)9 (-1) 15 (+2)7 (-2)
Skills Medicine +5, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A roughly beaten golden orb (150 gp). Large well-done wool tapestry (600 gp).


Social Check DCs


Gilbert Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man is generally shirtless and showing off his tattooed chest, and sports empty pouches on his belt. His silver hair is smooth and relatively long. His fierce brown eyes like to dwell on things.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the north. His mother had invested heavily in several trade routes and wanted him to inherit them. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To reunite with his absent mother; and wishes to resurrect an old love

Bonds: Adventurer, In love, Immigrant, Rich, Family. Occupation: Architect

Voice: Thin and wheezing

Attributes [hide]

Gilbert Hallewell, Male Human Paladin 5
Medium (6'1") Human, Chaotic Good (CR 5)
Armor Class 14
Hit Points 50 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 17 (+3)8 (-1) 17 (+3)11 (+0)
Skills History +2, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1400000

Possessions: 6000 sp. 1 Minor magic item.


Social Check DCs


Roland Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and he perpetually has his quarterstaff ready. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gifted student he started as a Mercenary, but he got bored and became a Engraver. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Roland fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Expand his business.

Ideals: Fighting. Flaws: Insomniac, Disease. Bonds: Poor, Immigrant, Job. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Roland Tickle, Male Human Monk 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 14 (+2)13 (+1)
Skills Acrobatics +4, Performance +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4

Possessions: 40000 cp. 1 Minor magic item.


Social Check DCs


Theobald Sherwood, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears rags and sports a simple walking cane. He has wavy golden hair. His violet eyes dart from person to person.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: When he was but 3 years old his parents immigrated from the east. His childhood dream was to be a Weaver, but he was a colossal failure. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Shy. Bonds: Poor, Adventurer, Immigrant, Job. Occupation: Shepherd

Voice: Speaks like tongue is numb

Attributes [hide]

Theobald Sherwood, Male Human Barbarian 5
Medium (5'2") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 64 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 19 (+4)16 (+3) 15 (+2)17 (+3)
Skills Animal Handling +5, Religion +6
Senses Passive Perception 12
Languages Common, Auran, Gnome, Gnoll
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Diggory Shelly, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear tan tank tops with brown pants. He sports a flattop hair cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is a ruthless business man, a trait he acquired from his mother.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Fighting, Entrepeneur. Flaws: Addict. Bonds: Military, Adventurer. Occupation: Guard

Voice: Slow speaker

Attributes [hide]

Diggory Shelly, Male Human Warrior 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 12
Hit Points 45 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 7 (-2)11 (+0) 11 (+0)9 (-1)
Skills Insight +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 800 gp.


Social Check DCs

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