Norman Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears a green vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his green boots flare out at the collars. He keeps his black hair in a flapper bob. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: Overbrimming with self-confidence, Norman isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: Norman was born in the north. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). By chance he met his sister recently and the two have been together since.
Motivation: He wants to meet his childhood hero; and he wants revenge against orcs
Ideals: Impeccable, Persistence. Bonds: Family, Adventurer, Enemies. Occupation: Animal Trainer
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 11 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 9 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp. Malachite (12 gp). Rock crystal (50 gp). 1 Minor magic item.
Alex Jacobs, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'2" and is a bit bulky. He is very muscular particularly in the legs. He wears a lot of dark rich colors, with gold accents. His hair is auburn and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He left for the north, certain he would find work there.
Motivation: To prove his worth to the world.
Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Immigrant. Occupation: Junk Dealer
Voice: Boston accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 15 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 200 gp. Embroidered silk and velvet mantle with numerous moonstones (800 gp). Silver ewer (70 gp). Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (700 gp).
Adam Gracey, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'9" and wears a black armored body suit, with a simple green line shooting up and back down. His left leg appears badly burned and disfigured. His hair is always cut to a buzz. His violet unseeing eyes seem to look past you.
Personality: He is extraordinarily eccentric. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Shipwright father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is greedy; and he is not mentally stable, and does not behave rationally
Flaws: Disease, Insane, Forgetful. Occupation: Glassblower
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. Hematite (9 gp). Blue sapphire (800 gp). Aquamarine (1100 gp).
Conrad Dayton, Male Human [Permalink]
Personal [hide]
Description: He wears dull black sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed flail, just in case. His skin is fair and his fingers are delicate and long. He has moderate length white hair. His face is scarred and worn.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He invites people to come help in his community garden.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Philantrophist. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Beggar
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Celestial
Attacks Melee +0 / 2d6-3, Ranged +5 / 2d6+2, Grapple +2
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Richard Windsor, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He has a slight overbite and is overall scrawny. His silver hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy and tries to find solutions quickly.
History: He was born at the edge of vast island. His mother was a mechanic, and taught him how to fix just about anything. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and find a way to reverse the transformation of his sister
Ideals: Persistence, Optimist. Flaws: Lazy. Bonds: Poor, Nature. Occupation: Map Maker
Voice: Soothing and warm
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4
Possessions: 500 gp. 1 Minor magic item.
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