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Advanced [show]


Bernard Digby, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'0". He wears just a tan suit, and his gloved hand is found clutching a flail. His blonde hair is still thick. His brown eyes dart from person to person.

Personality: A deeply religious man he believes everything happens for a reason. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Bernard and his spouse have recently divorced.

Motivation: To be a Painter again; and retire the richest man in the east

Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Religious, Job. Occupation: Carpenter

Voice: Pirate accent

Attributes [hide]

Bernard Digby, Male Human Cleric 6
Medium (6'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: An abacus with copper, silver and gold markers (110 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp).


Social Check DCs


Justin Ramsay, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears a tan costume with the symbols of death on his torso, marred by sweets. He has no hair. His eyes are blue and he is always smoking a pipe.

Personality: This man loves painting and to teach people painting more than just about anything. He has a small toy that he constantly fidgets with.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Artistic. Flaws: Ugly, Addict, Antagonistic. Bonds: Family. Occupation: Marshal

Voice: Forgets to breathe while speaking

Attributes [hide]

Justin Ramsay, Male Human Sorcerer 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 9 (-1)18 (+4) 14 (+2)13 (+1)
Skills History +6, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Orc, Auran, Druidic, Gnome
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14663000000

Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler. 1 Masterwork studded leather.


Social Check DCs


Bertram Westcott, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a large pastel jacket. He has no hair. He wears a mask on his face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His childhood dream was to be a Seamstress, but he was a colossal failure. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk

Ideals: Joker. Flaws: Ugly, Fearful. Bonds: Poor, Job, Adventurer. Occupation: Sailor

Voice: Tuts and clicks tongue

Attributes [hide]

Bertram Westcott, Male Human Aristocrat 6
Medium (5'9") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 18 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)14 (+2) 10 (+0)9 (-1)
Skills Performance +2, Survival +3
Senses Passive Perception 10
Languages Common, Draconic, Orc
Attacks Melee +4 / 2d6+1, Ranged +2 / 2d6-1, Grapple +1

Possessions: 6000 sp.


Social Check DCs


Everard Watson, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a fancy green suit. His hair is red and very short. His gray eyes are passionate and lively.

Personality: Everard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: From birth he was tutored by a cruel and relentless mentor. After coming to the age of reason, Everard took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Ideals: Extrovert, Gifted. Bonds: Attractive, Mentor, Family. Occupation: Weaver

Voice: Squeaky

Attributes [hide]

Everard Watson, Male Human Rogue 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 12 (+1)9 (-1) 12 (+1)11 (+0)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 300 gp. 3 Antitoxin. 3 Tanglefoot bags.


Social Check DCs


Tim Ashton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a red collared shirt and brown pants. He accessorizes with a violet scarf around the waist and a strap diagonally across his shirt. He has a long brown beard with little hanging trinkets. His amber eyes have a joyful gleam in them most of the time.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in a small island village. After coming to the age of reason, Tim took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his absent father

Ideals: Gifted. Bonds: Family, Nature, Enemies, Adventurer. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

Tim Ashton, Male Human Commoner 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 9
Hit Points 15 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)14 (+2) 10 (+0)14 (+2)
Skills Arcana +5, Stealth +2
Senses Passive Perception 10
Languages Common, Draconic, Orc
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 100 gp. Chrysoberyl (90 gp). Blue sapphire (1200 gp). Peridot (40 gp). Black star sapphire (1200 gp).


Social Check DCs

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