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NPC Generator

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Advanced [show]


Shane Lindsay, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. He has no hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: When he was but 7 years old his parents immigrated from the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He moves from town to town, unable to find a place to settle.

Motivation: Many drow want him driven away; and revenge

Flaws: Ugly. Bonds: Guardian, Enemies, Immigrant, Adventurer. Occupation: Interpreter

Voice: High pitched and raspy

Attributes [hide]

Shane Lindsay, Male Human Druid 6
Medium (5'10") Human, Lawful Good (CR 6)
Armor Class 7
Hit Points 47 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)4 (-3) 14 (+2)14 (+2) 10 (+0)11 (+0)
Skills History +5, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +0 / 2d6-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Barton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear blue pants and tee shirts. He has a slight overbite and is overall scrawny. He keeps his brown hair in a flapper bob. His violet eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has achieved small success as a Glassblower.

Motivation: Sabotage a competitor; and to be a barber again

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Glassblower

Voice: Timid voice

Attributes [hide]

Gunter Barton, Male Human Sorcerer 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 27 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)15 (+2) 13 (+1)10 (+0)
Skills Acrobatics +6, Religion +5
Senses Passive Perception 11
Languages Common, Draconic, Undercommon
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13666400

Possessions: Silver pearl (110 gp).


Social Check DCs


Charles Windsor, Male Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this southern man wears a fancy black suit. His hair is short and white. His blue eyes dart from person to person.

Personality: He will rave to anyone who will listen. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: The child of a Performer, who enjoyed hunting, Charles was taken on many hunting expeditions. He was an athlete and attended two major summer competitions. He never won. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants to get laid; and he would like to get married and retire

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Poor, Has a crush, Nature. Occupation: Bricklayer

Voice: Pronounces difficult words wrong

Attributes [hide]

Charles Windsor, Male Human Commoner 6
Medium (5'2") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 16 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 10 (+0)14 (+2) 15 (+2)14 (+2)
Skills Deception +5, Insight +5
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0

Possessions: 500 gp. Silver pearl (90 gp). White pearl (90 gp). Chrysoberyl (90 gp). Jade (90 gp).


Social Check DCs


Randal Jacobs, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he wears silk and lounges about seductively. He wears a feathered hat to hide his balding. He is very pretty but has cold, dead eyes.

Personality: He speaks before he thinks and is too direct. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised by priests from a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To prove his worth to the world; and his religion dominates his actions

Flaws: Impulsive, Shy. Bonds: Attractive, Religious, Mentor. Occupation: Shoemaker

Voice: Raspy

Attributes [hide]

Randal Jacobs, Male Human Monk 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)9 (-1) 11 (+0)14 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 19000 cp. 1 Silk rope. 1 Hourglass. 1 Healer’s kit.


Social Check DCs


Raymond Redfield, Male Human [Permalink]

Personal [hide]

Description: A 5'2" western man, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his sai. His black hair has been sun bleached extensively. His eyes are hazel.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.

History: Raymond was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: An old rival family wants him found; and to unite with his brother

Ideals: Joker, Gifted. Flaws: Secretive. Bonds: Family. Occupation: Bookbinder

Voice: Speaks with lips pursed

Attributes [hide]

Raymond Redfield, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)11 (+0) 14 (+2)12 (+1)
Skills History +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs

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