William Hallewell, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears baggy blue pantaloons and a brown scarf. His golden hair is still thick. His eyes are gray.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He believes the world needs to unite to get rid of illithids once and for all.
History: He was born in the north, but his parents moved at a very young age to the east. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He feels the way he acts is they only way to get by in the world; and he has money and likes to spend it
Ideals: Impeccable, Athletic. Bonds: Immigrant, Enemies, Rich. Occupation: Gardener
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 10 (+0) | 18 (+4) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Giant, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Bertram Ramsay, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a well pressed and immaculate suit (or dress). Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His green eyes are passionate and lively.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: When he was but 4 years old his parents immigrated from the west. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Impeccable, Fighting. Bonds: Immigrant, Adventurer. Occupation: Bather
Voice: Rolls R's
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 200 gp.
Justin Stanford, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He prefers to wear tan clothing when he does not wear armor. He has done his best to style his chestnut hair to look like a famous performer. His fierce gray eyes like to dwell on things.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: The child of northern immigrants he idolized his mother. As a young adult he joined a group advocating for an improvement in Human conditions. He now mingles about in high society.
Motivation: His religion dominates his actions; and money/treasure
Ideals: Philantrophist. Flaws: Racist. Bonds: Immigrant, Attractive, Rich, Religious. Occupation: Carpenter
Voice: Speaks with a cold
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 23 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 13 (+1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 8000 sp.
Adelard Fawcett, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in red turtlenecks beneath a yellow coat with white slacks. His chestnut hair is knotted and matted. His green eyes peer out from beneath his top red hat.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He receives visions of the future at random moments
History: Born in the south to a Spice Merchant, Adelard learned a great deal about his mother's area of expertise. His childhood dream was to be a Cartwright, but he was a colossal failure. He has drifted from career to career and currently works as a Spice Merchant.
Motivation: He is currently in port desperately looking for someone to get him out; and he'd like to take his coworkers down a peg
Ideals: Passionate, Gifted. Bonds: Job, Slave. Occupation: Spice Merchant
Voice: Scratchy, weak
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 8 (-1) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 500 gp. Sard (60 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Henry Blankley, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a worn and beaten armor. With a patchy chestnut beard and wild chestnut hair. His eyes are hazel and catlike.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He always tries to repair and not replace. It was this mentality that drove him into the Stableman business.
History: He is a Jackalwere in disguise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Persistence, Impeccable. Flaws: Emotional. Bonds: Poor, Adventurer. Occupation: Stableman
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 27 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. Alexandrite (300 gp). 1 Minor magic item. 1 Minor magic item.
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