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NPC Generator

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Roland Home, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a club, but if one is not available he will default to his pickaxe. His skin is also unnaturally pale. His red hair has been sun bleached extensively. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. Animals are drawn to him, and he is able to talk to them.

History: Born in the north to a Map Maker, Roland learned a great deal about his father's area of expertise. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He tends to his Map Maker job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and balancing his hectic life and new map maker responsibilities is difficult

Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Job. Occupation: Map Maker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roland Home, Male Human Warrior 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 11 (+0)17 (+3)
Skills Arcana +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 35000 sp. 1 Minor magic item.


Social Check DCs


Trym England, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is chestnut and curly. His eyes are a pleasant violet.

Personality: Trym speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a ruthless business man, a trait he acquired from his father.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now owns his own business.

Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern

Ideals: Impeccable, Entrepeneur, Gifted. Bonds: Job, Adventurer. Occupation: Stableman

Voice: Eastern European accent

Attributes [hide]

Trym England, Male Human Bard 5
Medium (5'0") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)9 (-1) 10 (+0)11 (+0)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Alby, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has done his best to style his black hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born in the south his family was never financially stable. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Disciplined, Fighting. Flaws: Racist. Bonds: Immigrant, Poor. Occupation: Shipwright

Voice: Low range voice

Attributes [hide]

John Alby, Male Human Fighter 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)15 (+2) 14 (+2)14 (+2)
Skills Animal Handling +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Ignan, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. 1 Healer’s kit. 1 Backpack. 1 Masterwork Thieves’ tools.


Social Check DCs


Hugh Emsworth, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a cross on it. He wears a deerstalker hat to hide his balding. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Attractive, Adventurer. Occupation: Fortune-teller

Voice: Low rumbling, strings words together

Attributes [hide]

Hugh Emsworth, Male Human Warrior 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 14
Hit Points 33 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 8 (-1)10 (+0) 11 (+0)8 (-1)
Skills Acrobatics +7, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +7 / 2d6+4, Grapple +3

Possessions: 1000 sp. Iolite (80 gp).


Social Check DCs


Wymar Sutherland, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a faded coat and loose pants complete with deerstalker hat. His hair is white and very short. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: When he was but 4 years old his parents immigrated from the east. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and meet up once more with his childhood friend

Flaws: Ugly, Addict, Greedy. Bonds: Adventurer, Immigrant. Occupation: Unemployed

Voice: Spits words with contempt

Attributes [hide]

Wymar Sutherland, Male Human Cleric 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 16 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)12 (+1) 15 (+2)13 (+1)
Skills History +4, Religion +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 300 gp. Golden yellow topaz (500 gp). 1 Masterwork studded leather.


Social Check DCs

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