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NPC Generator

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Advanced [show]


Everard Yorke, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His black hair is kept up in a ponytail inside a Stetson hat. His face is scarred and worn.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Herbalist father left him crippled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Terse, Disease, Insomniac. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

Everard Yorke, Male Human Barbarian 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)15 (+2) 12 (+1)13 (+1)
Skills Acrobatics +3, Deception +3
Senses Passive Perception 11
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 5000 sp.


Social Check DCs


Norman Blakeley, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he typically wears blue cloth garments or leather armor. His auburn hair is unkempt and raggedy. This amber eyed westerner is not easily forgotten.

Personality: Norman is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He plays an instrument quite well.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Marshal hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Norman Blakeley, Male Human Ranger 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 30 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 12 (+1)12 (+1) 14 (+2)18 (+4)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 40 pp. Eye agate (9 gp). Red garnet (70 gp). Obsidian (9 gp).


Social Check DCs


Patrick Ashton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. His blonde hair is kept up in a ponytail inside a Stetson hat. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Patrick hails from a village terrorized by brigands. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his sister's freedom.

Motivation: He is terrified, and will act out of fear; and marry his sister to traveling adventurers

Ideals: Optimist. Flaws: Fearful. Bonds: Attractive, Enemies, Family. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Patrick Ashton, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +5, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Undercommon
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Chad Hayden, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a long, pastel cloak. He has wavy auburn hair. His eyes are amber and he is always smoking a pipe.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Sold as a small child to a brothel owner, Chad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His first spouse was a Carpenter, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He then took over the family business and is one of the better Courier for hire.

Motivation: He'd like to take his coworkers down a peg; and he wants revenge against dire rats

Flaws: Impulsive. Bonds: Job, Mentor, Family, Enemies. Occupation: Courier

Voice: Dutch accent

Attributes [hide]

Chad Hayden, Male Human Monk 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 15 (+2)17 (+3) 12 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Druidic, Aquan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1500 sp.


Social Check DCs


Gunter Davenport, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination. He is muscular with a powerful set of arms. He wears his white hair up. He wears an eyepatch.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Gunter was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Ideals: Fighting, Logical. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Gardener

Voice: Hard of hearing, loud

Attributes [hide]

Gunter Davenport, Male Human Bard 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)7 (-2) 13 (+1)17 (+3)
Skills Medicine +3, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Deep green spinel (150 gp).


Social Check DCs

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