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NPC Generator

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Advanced [show]


Hubert Crawford, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull white sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed ceremonial dagger, just in case. His hair is cut close to his head. He wears a mask on his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is afraid of women and trembles around them

History: Hubert was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Hubert was born on a far western desert where he grew up under the tutelage of his father, an expert Layabout. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Ugly, Shy. Bonds: Poor, Adventurer, Immigrant. Occupation: Layabout

Voice: Draws out vowels

Attributes [hide]

Hubert Crawford, Male Human Monk 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 16 (+3)18 (+4) 10 (+0)9 (-1)
Skills Arcana +7, History +7
Senses Passive Perception 10
Languages Common, Goblin, Gnome, Gnoll, Elven
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 50000 cp.


Social Check DCs


Shane Wellington, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears many layers of old clothing at all times. His black hair, when down, is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the north. When money was particularly tight he was walking through alleys when he overheard a Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Merchant for the past few years.

Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant, Job. Occupation: Merchant

Voice: Hissing voice

Attributes [hide]

Shane Wellington, Male Human Warrior 3
Medium (5'7") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Perception +3, Performance +3
Senses Passive Perception 13
Languages Common, Sylvan, Ignan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp.


Social Check DCs


John Atterton, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears dull tan sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His moppish white hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are brown.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, John grew up listening to his mother's many stories. John abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.

Motivation: Meet up once more with his childhood friend; and sabotage a competitor

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Job, Adventurer. Occupation: Barrister

Voice: Forgets to breathe while speaking

Attributes [hide]

John Atterton, Male Human Bard 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)11 (+0) 8 (-1)9 (-1)
Skills Performance +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Alex Myerscough, Male Human [Permalink]

Personal [hide]

Description: He wears a white collared shirt and violet pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his spear, which is beautifully polished and possesses an ornate carving of a cross on it. His chestnut hair is heavily combed to the right. His hazel eyes are passionate and lively.

Personality: Stoic and calm, he prefers to meditate than take action. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He got into the Cook business at a young age. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Banker, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and retire the richest man in the east

Ideals: Disciplined, Logical, Fighting, Entrepeneur. Bonds: Job. Occupation: Cook

Voice: Spanish accent

Attributes [hide]

Alex Myerscough, Male Human Aristocrat 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)17 (+3) 13 (+1)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Aquan
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp.


Social Check DCs


Adelard Marley, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and is wearing a long, red cloak. His left leg appears badly burned and disfigured. He has done his best to style his blonde hair to look like a famous performer. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his father's forge. He's also a talented Herbalist, but doesn't like to broadcast it.

Motivation: Wants a kiss; and he is wracked by social anxiety

Flaws: Mundane, Fearful. Bonds: Military, Job, Has a crush. Occupation: Brewer

Voice: Timid voice

Attributes [hide]

Adelard Marley, Male Human Druid 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)16 (+3) 13 (+1)15 (+2)
Skills Medicine +3, Nature +5
Senses Passive Perception 11
Languages Common, Celestial, Aquan, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs

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