Hubert Astley, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male dresses in blue turtlenecks beneath a green coat with white slacks. He is tall, broad shouldered and powerfully built. He wears a feathered hat to hide his balding. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He exudes charisma. He is a tour de force of persuasion. He is frequently practicing swordplay.
History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Beggar work with an outfit from a few towns over. Beggar work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Beggar job and began his own company from there.
Motivation: He has a crush on the local Detective; and he is unsatisfied with his job
Flaws: Disease. Bonds: Attractive, Military, Job, Has a crush. Occupation: Beggar
Voice: Spanish accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 12 (+1) | 7 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 100 gp. Tiger eye turquoise (11 gp). Aquamarine (800 gp). Zircon (70 gp). Freshwater pearl (11 gp). 1 Minor magic item.
Trym Perry, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear blue tank tops with white pants. He keeps his black hair in a flapper bob. His thin eyebrows rest above his beady hazel eyes.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He is a ruthless business man, a trait he acquired from his mother.
History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. Days after completing his studies, news broke out that his hometown was attacked by drow. Trym was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: To share knowledge with the world; and many drow want him driven away
Ideals: Entrepeneur, Logical. Flaws: Ugly. Bonds: Enemies, Mentor. Occupation: Miller
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 19 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Sylvan, Ignan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
William Southey, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears skinny pants and wears a brown and white robe with the hood down. His brown hair is braided into rings. His hazel eyes dart from person to person.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to loving parents in a slum to the west. His father took him hunting and taught him how to get in the mind of other creatures. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Flaws: Forgetful. Bonds: Poor, Nature. Occupation: Carpenter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 41 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 sp. Blue quartz (12 gp).
Theobald Pickering, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a white tunic with blue highlights, and long pastel pants that bunch up around his shoes. He keeps his long auburn hair kept up in a rat tail. His fierce violet eyes like to dwell on things.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was raised in a island tribe. After coming to the age of reason, Theobald took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying brother.
Motivation: Wants his loneliness to end; and he's in love
Ideals: Gifted. Flaws: Insomniac, Shy. Bonds: Nature, Has a crush. Occupation: Body Guard
Voice: Indian accent
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 13 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 8 (-1) | 7 (-2) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 700 sp. Freshwater pearl (8 gp). Banded agate (8 gp).
Miles Woods, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a moderate pudge and is not very fit. His brown hair is lengthy and is close to two feet long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He got into the Sage business at a young age. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He is searching for what he claims is his rightful reward.
Motivation: Many illithids want him driven away; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Rich, Job, Adventurer, Enemies. Occupation: Sage
Voice: Posh accent
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 8 (-1) | 6 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 100 gp. 1 Chain shirt. 1 Masterwork Heavy wooden shield.
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