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Advanced [show]


Adelard Hornsby, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears baggy green pantaloons and a white scarf. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His skin is flawless and his amber eyes scan people very quickly.

Personality: Adelard wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To get a good night's sleep; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined. Flaws: Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Sage

Voice: Sleepy voice

Attributes [hide]

Adelard Hornsby, Male Human Rogue 5
Medium (6'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 15 (+2)11 (+0)
Skills History +5, Stealth +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 200 gp. Aquamarine (500 gp).


Social Check DCs


Nicholas Barlow, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is golden, silky, and of moderate length. He has a dull look in his green eyes.

Personality: Nicholas hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Nicholas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He moved from fad to fad and when he turned 15 he discovered poetry. He has gone from town to town working and never settling down anywhere, but has fallen for a local Crown-heir. He hasn't told them the truth, but wants to settle down with them.

Motivation: To settle down with his crush; and he would like to get married and retire

Ideals: Artistic. Bonds: Poor, Attractive, Has a crush, Adventurer. Occupation: Miner

Voice: Farmer accent

Attributes [hide]

Nicholas Barlow, Male Human Commoner 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 25 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)10 (+0) 11 (+0)4 (-3)
Skills Medicine +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Kensley, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His chestnut hair is unkempt and raggedy. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is extraordinarily eccentric. The war was a terrible time for him, and Shane does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a Locksmith, his mother struggled to pay the bills. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He's since become an addict/alcoholic.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Ugly, Addict, Insane, Depressed. Bonds: Poor, Military. Occupation: Architect

Voice: Speaks with back of mouth

Attributes [hide]

Shane Kensley, Male Human Monk 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)11 (+0) 16 (+3)12 (+1)
Skills Investigation +2, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 4000 cp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Ralf Marlowe, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses in collared shirts and wears a proper scarf over his head. His silver hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady hazel eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born several months after his mother was called into army service. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. By chance he met his brother recently and the two have been together since.

Motivation: Doesn't want to be a Beggar and was forced into it by his family; and further expansion of business

Flaws: Ugly. Bonds: Job, Family, Military, Adventurer. Occupation: Beggar

Voice: growls and snarls, animalistic

Attributes [hide]

Ralf Marlowe, Male Human Paladin 6
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 30 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)8 (-1) 9 (-1)11 (+0)
Skills Animal Handling +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Hematite (8 gp). Black opal (1400 gp). Rhodochrosite (8 gp).


Social Check DCs


Gerald Barney, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a brown suit, black shirt, and brown tie. He carries a battered sickle and tarnished ceremonial dagger as well. He wears his silver hair up in a very large beehive style do. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He hates Humans with a passion. As such he is filled with self loathing. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Body Guard business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He then took over the family business and is one of the better Body Guard for hire.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Fighting. Flaws: Racist. Bonds: Military, Job, Attractive. Occupation: Body Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerald Barney, Male Human Monk 7
Medium (6'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)7 (-2) 10 (+0)13 (+1)
Skills Athletics +4, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1000 sp.


Social Check DCs

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