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Advanced [show]


Gomory Dayton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy brown suit. He has a moderate pudge and is not very fit. His red hair is slicked back into a classic pompadour. His violet eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: Human compassion; and wants to open a new tavern

Flaws: Antagonistic, PTSD, Racist. Bonds: Attractive, Job, Religious. Occupation: Shepherd

Voice: Soothing and warm

Attributes [hide]

Gomory Dayton, Male Human Sorcerer 6
Medium (6'3") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 11 (+0)9 (-1) 15 (+2)7 (-2)
Skills Persuasion +1, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Sardonyx (40 gp). Zircon (40 gp). Amethyst (70 gp).


Social Check DCs


John Alby, Male Human [Permalink]

Personal [hide]

Description: This man wears skinny pants and wears a tan and green robe with the hood down. He has a penchant for wearing a ring with an oversized jet on his right hand. His hair is greying and his face has many wrinkles. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He served in the navy to pay for his family's outstanding loans. His family was turned out during the war. He and his family wandered west to less war torn lands. He now mingles about in high society.

Motivation: Money/treasure.

Ideals: Philantrophist. Flaws: Shy, PTSD. Bonds: Rich, Military. Occupation: Locksmith

Voice: Ums and uhs a lot

Attributes [hide]

John Alby, Male Human Commoner 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 11 (+0)16 (+3) 11 (+0)16 (+3)
Skills Intimidation +5, Medicine +2
Senses Passive Perception 10
Languages Common, Infernal, Gnome, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: Pink pearl (110 gp). Red-brown spinel (110 gp). Peridot (50 gp). Violet garnet (300 gp).


Social Check DCs


Bertram Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a white collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His blonde hair is knotted and matted. His amber eyes lackadaisically let the world flow into them.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He also is a firm believer in the manly ideal.

History: His parents moved while he was still in utero so he is the first generation to be born here. Because his father participated in the massacre of their homeland, giants burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He has drifted from career to career and currently works as a Knight.

Motivation: To clean up the streets; and many giants want him driven away

Flaws: Impulsive. Bonds: Enemies, Immigrant, Job, Guardian. Occupation: Knight

Voice: Switch between two voices

Attributes [hide]

Bertram Winthrop, Male Human Ranger 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 14
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 12 (+1)12 (+1) 12 (+1)11 (+0)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 200 gp. Red garnet (70 gp). Onyx (60 gp). 2 Antitoxin. 1 Everburning torch.


Social Check DCs


Chad Trowbridge, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses in black turtlenecks beneath a white coat with brown slacks. His moppish red hair is in a traditional bowl cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Chad is depressed about a lot of things. He tends to be a nihilist. Animals are drawn to him, and he is able to talk to them.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His family was turned out during the war. He and his family wandered south to less war torn lands. He got away from his former life and has fallen to alcoholism.

Motivation: He feels kind of lost in life; and money/treasure

Ideals: Gifted. Flaws: Depressed, PTSD, Addict. Bonds: Rich. Occupation: Shepherd

Voice: French accent

Attributes [hide]

Chad Trowbridge, Male Human Druid 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)13 (+1) 13 (+1)10 (+0)
Skills Athletics +4, Deception +2
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 10 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Shane Deighton, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a red coat over a yellow low-cut shirt, and a feathered hat upon his head. His silver hair is kept up in a ponytail inside a feathered hat. This gray eyed northerner is not easily forgotten.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He invites people to come help in his community garden.

History: Born in a small village he learned the ways of the warrior from his mother. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has drifted from career to career and currently works as a Fletcher.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Athletic, Philantrophist, Fighting. Bonds: Job, Nature. Occupation: Fletcher

Voice: Cold and demanding tone

Attributes [hide]

Shane Deighton, Male Human Aristocrat 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 34 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Religion +5, Survival +3
Senses Passive Perception 10
Languages Common, Terran, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 5000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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