Solomon Sherwood, Male Human [Permalink]
Personal [hide]
Description: He wears a green cloak and cross-gartered black stockings. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a rose on it. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant violet.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. Animals are drawn to him, and he is able to talk to them.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He used his abilities to travel the world and help people.
Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent father
Ideals: Gifted, Philantrophist. Bonds: Attractive, Family. Occupation: Sculptor
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 56 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Undercommon, Giant
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
Possessions: 700 gp. Aquamarine (700 gp). Smoky quartz (80 gp). Golden yellow topaz (700 gp). Eye agate (7 gp). 1 Minor magic item. 1 Minor magic item.
Hugh Ryland, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His silver hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He is a hateful person. He taunts others and blames them for his problems. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to loving parents in a slum to the south. When money was particularly tight he was walking through alleys when he overheard a Fortune-teller hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he feels kind of lost in life
Ideals: Logical. Flaws: Ugly, Antagonistic, Depressed. Bonds: Poor, Adventurer. Occupation: Fortune-teller
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Celestial, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 800 gp.
Heward Hamilton, Male Human [Permalink]
Personal [hide]
Description: He wears a tan tunic with yellow highlights, and long green pants that bunch up around his shoes. His red hair is heavily combed to the left. His eyes are likewise violet.
Personality: Abrasive and pushy, he has a hard time making friends. He has a habit of throwing himself into exceedingly dangerous situations.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Heward was left his mother's suit of armor and trained in its use and care. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He's repulsed by the PC; and to unite with his brother
Flaws: Antagonistic, Impulsive, Mundane. Bonds: Military, Family. Occupation: Jeweler
Voice: Rolls R's
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 400 gp. 1 Darkwood Shield.
Aldous Winchester, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is well dressed, but even with his fine clothing he looks run-down. With bright brown hair and a scraggly beard. He has several tiny aquamarine earrings on each ear.
Personality: Always inclined to offer people food he seems plenty friendly. A true patriot, Aldous would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Gifted from a young age, Aldous studied abroad. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He used his abilities to travel the world and help people.
Motivation: Money/treasure; and wants to work out more often
Ideals: Athletic, Philantrophist, Gifted. Bonds: Rich, Military. Occupation: Animal Trainer
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 11 (+0) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 200 gp.
Gilbert Stafford, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a faded coat and loose pants complete with Stetson hat. He is an epitome of beauty. His golden hair is heavily combed to the right. He wears crescent spectacles with a black brim.
Personality: He dislikes all the random violence that takes place in the east. He is lazy and tries to find solutions quickly.
History: The child of a Performer, who enjoyed hunting, Gilbert was taken on many hunting expeditions. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He bought a mace and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Pacifist. Flaws: Lazy. Bonds: Attractive, Nature, Religious. Occupation: Interpreter
Voice: Spanish accent
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 9)
Armor Class 10
Hit Points 39 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1400 gp. Jacinth (4000 gp). Chrysoberyl (110 gp). Blue sapphire (1300 gp). Silver pearl (110 gp). Deep green spinel (110 gp). Peridot (80 gp). Deep blue spinel (700 gp). Chalcedony (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!
