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NPC Generator

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Advanced [show]


Arnold Staurheim, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears black trousers with tan and red striped suspenders. He wears various colorful collared shirts. His hair is long and chestnut with streaks of golden, and is pulled back with small black clips. His beard is golden, braided, and well cared for. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and he is wracked by social anxiety

Ideals: Athletic, Entrepeneur. Flaws: Shy, Fearful. Bonds: Attractive. Occupation: Apothecary

Voice: Speaks with a cold

Attributes [hide]

Arnold Staurheim, Male Human Wizard 3
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)14 (+2) 7 (-2)5 (-3)
Skills Animal Handling +0, Deception -1
Senses Passive Perception 8
Languages Common, Undercommon, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp.


Social Check DCs


Don Lindsay, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. He has a white handlebar mustache and slicked back white hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is a Hag in disguise. When Don reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: He desires power and/or immortality.

Flaws: Depressed. Bonds: Attractive, Adventurer, Military, Enemies. Occupation: Locksmith

Voice: German accent

Attributes [hide]

Don Lindsay, Male Human Warrior 4
Medium (6'5") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)10 (+0) 5 (-3)13 (+1)
Skills Nature +2, Stealth +3
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Justin Hayhurst, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, red shirt, and green tie. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: Cocky and sure of himself, he believes he is the best Carter born in the past three hundred years. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His childhood dream was to be a Roofer, but he was a colossal failure. He has drifted from career to career and currently works as a Carter.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker. Flaws: Ugly, Insane. Bonds: Job, Religious. Occupation: Carter

Voice: Gruff and masculine

Attributes [hide]

Justin Hayhurst, Male Human Warlock 6
Medium (5'11") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)11 (+0) 16 (+3)15 (+2)
Skills Deception +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1132

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ernest Milton, Male Human [Permalink]

Personal [hide]

Description: This man wears black painted combat armor at almost all times. He has a penchant for wearing a ring with an oversized amber on his left hand. He has a red handlebar mustache and slicked back red hair. His violet eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: A powerful necromancer made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Persistence. Bonds: Rich, Mentor. Occupation: Map Maker

Voice: Jamaican accent

Attributes [hide]

Ernest Milton, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)11 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Heward Darby, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large green mantle and cape that has been intricately interwoven into his grey robe. He has a small bristly mustache and wavy blonde hair. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He plays an instrument quite well.

History: Born to a poor family in the city he treasured whatever gifts he got. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He has never given up on his poetry dream.

Motivation: To pay off his debts; and wants to work out more often

Ideals: Athletic, Artistic. Bonds: Attractive, Poor, Debt. Occupation: Butcher

Voice: Speaks through clenched teeth

Attributes [hide]

Heward Darby, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)16 (+3) 15 (+2)14 (+2)
Skills Perception +4, Performance +4
Senses Passive Perception 14
Languages Common, Orc, Auran, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs

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