Guy Sydney, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a simple brown robe with blue stripes complete with hood. His black hair is cut jaggedly and amateurishly. His hazel eyes lackadaisically let the world flow into them.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Gifted from a young age, Guy studied abroad. While studying, he fell in love. They married and had a daughter. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Guy never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wishes to resurrect an old love; and further expansion of business
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, In love. Occupation: Bellfounder
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +5
Possessions: 300 gp.
Peter Tewksbury, Male Human [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He is well dressed, but even with his fine clothing he looks run-down. His silver hair is still thick. His eyes are a pleasant hazel.
Personality: While he acts the brute, he is far gentler than he would appear. Energy wise he seems alert and responsive.
History: He was born in a small plains village. His family was turned out during the war. He and his family wandered east to less war torn lands. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality.
Ideals: Fighting, Professionalism. Flaws: PTSD. Bonds: Attractive, Nature. Occupation: Jeweler
Voice: Loud with bravado
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 19 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 16 (+3) | 11 (+0) | 14 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Orc, Infernal
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 500 gp. Citrine (20 gp). Rich purple corundum (400 gp).
Robert Barclay, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. He has moderate length golden hair. His otherwise smooth face is marked with small tiny scars.
Personality: Prone to second guessing himself, he comes off as nervous. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carter arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is greedy; and he has passion for adventuring and risk
Flaws: Ugly, Shy. Bonds: Adventurer, Rich. Occupation: Carter
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 8)
Armor Class 13
Hit Points 39 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1500 gp. Amethyst (130 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kody Gladstone, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. His golden hair, when down, is lengthy. His eyes are a pleasant violet.
Personality: He is a hateful person. He taunts others and blames them for his problems. He takes great joy in being the best Merchant in town.
History: Kody hails from a village terrorized by dire rats. A freak accident while working with his Hunter father left him crippled. He has worked as a Merchant like his father before him.
Motivation: He is unsatisfied with his job.
Flaws: Antagonistic, Disease. Bonds: Attractive, Job, Enemies. Occupation: Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 18 (+4) | 10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +0 / 1d10-2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp. Amber (160 gp). Blue sapphire (700 gp). Jet (160 gp). Amber (160 gp). 1 Minor magic item.
Gilbert Pinkerton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He usually wears his yellow robe and has his greatsword always slung over his shoulder. His white hair is braided into rings. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He has a massive crush on the younger sibling of the Miller who has hired him part-time. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born to loving parents in a slum to the north. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gilbert took refuge in the large cave and found the beat up greatsword and armor he uses now. He has gone from town to town working and never settling down anywhere, but has fallen for a local Merchant. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end; and he's attracted to the pc
Ideals: Justice. Bonds: Immigrant, Has a crush, Poor, Nature. Occupation: Miller
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 11 (+0) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 300 gp. Azurite (8 gp). Lapis lazuli (8 gp). Freshwater pearl (8 gp). 1 Half-Plate. 1 Half-Plate.
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