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NPC Generator

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Advanced [show]


Guy Ryley, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a brown vest and prefers pastel and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. His moppish brown hair is in a traditional bowl cut. He is baby faced.

Personality: This man loves writing and to teach people writing more than just about anything. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Sold as a small child to a wizard, Guy was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal writing training, and achieved minor success. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants a kiss

Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Mentor. Occupation: Gardener

Voice: Middle-eastern accent

Attributes [hide]

Guy Ryley, Male Human Ranger 5
Medium (5'11") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)11 (+0) 14 (+2)14 (+2)
Skills Insight +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 sp. Sardonyx (30 gp). Eye agate (9 gp). 1 Minor magic item.


Social Check DCs


Anselm Winterbourne, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he very much looks the part of a Knight. He sports a long auburn beard, and similarly colored long hair. He tend to wears goggles to shield his eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He was an apprentice working in his mother's forge. He became a Knight soon after.

Motivation: He has money and likes to spend it; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Disease. Bonds: Job, Military, Rich. Occupation: Knight

Voice: Speaks with squeezed throat

Attributes [hide]

Anselm Winterbourne, Male Human Ranger 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)16 (+3) 14 (+2)10 (+0)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Orc, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 400 gp. 1 Masterwork Thieves’ tools.


Social Check DCs


Clerebold Badger, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a green shirt with thin grey vertical stripes and brown pants. He has a white handlebar mustache and slicked back white hair. He tend to wears goggles to shield his eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: To prove his worth to the world.

Ideals: Philantrophist. Flaws: Ugly, Terse, Disease. Bonds: Poor. Occupation: Barkeep

Voice: Low rumbling, strings words together

Attributes [hide]

Clerebold Badger, Male Human Ranger 6
Medium (5'6") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 38 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)11 (+0) 14 (+2)13 (+1)
Skills Athletics +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 400 gp.


Social Check DCs


Wymar Brady, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Navigator does. His hair is greying and his face has many wrinkles. He has several tiny emerald earrings on each ear.

Personality: Wymar wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Navigator business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Navigator. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new navigator responsibilities is difficult

Ideals: Disciplined, Logical. Bonds: Job, Immigrant, Rich. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Wymar Brady, Male Human Rogue 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 5 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 5 (-3)16 (+3) 5 (-3)13 (+1)
Skills Intimidation +4, Medicine +0
Senses Passive Perception 7
Languages Common, Sylvan, Gnome, Infernal
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2

Possessions: 200 gp. Star rose quartz (40 gp). Star rose quartz (40 gp). Moss agate (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Tattersall, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male likes to wear black tank tops with blue pants. He is tall, broad shouldered and powerfully built. His brown hair is unkempt and raggedy. His brown eyes peer out from beneath his wide-brimmed black hat.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born in a small island village. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted from career to career and currently works as a Apothecary.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Ugly, Hedonist. Bonds: Poor, Job, Nature. Occupation: Apothecary

Voice: Squeaky

Attributes [hide]

Shane Tattersall, Male Human Paladin 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)15 (+2) 10 (+0)13 (+1)
Skills Animal Handling +2, Athletics +4
Senses Passive Perception 10
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs

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