Roger Burton, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he dresses in violet turtlenecks beneath a blue coat with tan slacks. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. His eyes, though not visible through his cowl, are amber.
Personality: He loves telling others what to do and how they should feel about things. He feeds upon the attention of others.
History: Roger was born with his mother's beautiful face. He was taken from his home at a very young age. He has worked as a Animal Trainer like his mother before him.
Motivation: To prove his worth to the world; and he is unsatisfied with his job
Ideals: Opinionated. Flaws: Impulsive. Bonds: Attractive, Slave, Job. Occupation: Animal Trainer
Voice: Raspy
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 300 gp.
Richard Royston, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a grey costume with the symbols of the four houses of cards on his torso. He has no hair. His face is scarred and worn.
Personality: Richard hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He is the product a well kept family trust fund and as such has never really known need. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better village for his children.
Motivation: Money/treasure; and he desires power and/or immortality
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Rich, Adventurer. Occupation: Barrister
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 49 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 200 gp.
Lance Oakley, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he usually wears his grey robe and has his flail always slung over his shoulder. His hair is cut close to his head. His violet eyes have a joyful gleam in them most of the time.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He helped his mother out around the business and became quite the natural. He has achieved small success as a Mason.
Motivation: To prove his worth to the world; and to be a map maker again
Ideals: Professionalism. Flaws: Antagonistic, Impulsive. Bonds: Job. Occupation: Mason
Voice: Low range voice
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: Tiger eye turquoise (6 gp). Red-brown spinel (150 gp).
Alexandre Stansfield, Male Human [Permalink]
Personal [hide]
Description: This man tends to wear a black poncho over his likewise colored trousers and shirt. He has a penchant for wearing a ring with an oversized sapphire on his left hand. He keeps his brown hair in a pixie cut. His blue unseeing eyes seem to look past you.
Personality: He is fixated on the number 20. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He would rather hide behind his crafts than deal with other people.
History: He is the product a well kept family trust fund and as such has never really known need. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: Money/treasure.
Ideals: Artistic. Flaws: Disease, Insane, Shy. Bonds: Rich. Occupation: Performer
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 46000 sp. 1 Minor magic item.
Nicholas Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and typically wears tan cloth garments or leather armor. With a patchy auburn beard and wild auburn hair. His violet eyes have a joyful gleam in them most of the time.
Personality: Aggressive, abrasive, and angry, Nicholas embodies much of what other species detest in the Humans. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To get a good night's sleep; and wants to work out more often
Ideals: Athletic. Flaws: Antagonistic, Disease, Insomniac. Bonds: Family. Occupation: Sculptor
Voice: Speaks in third person
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: Rock crystal (70 gp).
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