Wymar Hayley, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a slight overbite and is overall scrawny. He has no hair. His eyes are amber and he is always smoking a pipe.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born in the west. Wymar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Bookbinder
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 24 (5d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 4 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Chad Jacobs, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is short and golden. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. When he's not drinking or sleeping the drinks off, he's doing painting.
History: He was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Chad took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted martial powers by his dying sister.
Motivation: He is not mentally stable, and does not behave rationally; and an old rival family wants him found
Ideals: Gifted, Artistic. Flaws: Insane, Disease. Bonds: Poor. Occupation: Barrister
Voice: Whispers
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 18 (+4) | 13 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 1100 sp. Sard (60 gp). Citrine (60 gp).
Wymar Berkeley, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this southern man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He wears a feathered hat to cover his moderate length blonde hair. His half smiles and violet eyes are beguiling and draw you in.
Personality: He exudes charisma. He is a tour de force of persuasion. Wymar enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Wymar lived on a farm with his father, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Hedonist. Bonds: Attractive, Family. Occupation: Dyer
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Druidic, Infernal, Dwarven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 45000 sp. Coral (100 gp). Red-brown spinel (100 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
Alex Rylan, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear blue clothing when he does not wear armor. He wears his auburn hair up in a very large beehive style do. His gray unseeing eyes seem to look past you.
Personality: He is overprotective of those who hire his services. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Alex lived on a farm with his mother, near the main road leading to a nearby town. He has had some formal painting training, and achieved minor success. Due to his spouse's obsession with being a Locksmith they were divorced and he won custody of their son. He worked as a Slave Trader, and he later adopted a second son.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Impeccable, Artistic. Flaws: Disease, Depressed. Bonds: Guardian, Family. Occupation: Slave Trader
Voice: Squeaky
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 12 (+1) | 11 (+0) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp. 1 Masterwork studded leather. 1 Half-Plate.
Godfrey Braxton, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He dresses in collared shirts and wears a proper scarf over his head. His silver hair is singed and shortened. His green eyes peer out from beneath his broad green hat.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. Godfrey is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born to loving parents in a slum to the north. His father was a mechanic, and taught him how to fix just about anything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Doesn't want to be a Mercenary and was forced into it by his family; and wants to raise his children well
Ideals: Persistence. Flaws: Ugly, Emotional. Bonds: Family, Poor. Occupation: Mercenary
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 54 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5
Possessions: Blue diamond (2000 gp). Obsidian (10 gp). Moonstone (60 gp). Malachite (10 gp). 1 Minor magic item. 1 Minor magic item.
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