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NPC Generator

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Advanced [show]


Alexandre Blackwood, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear grey pants and tee shirts. He sports a long chestnut beard, and similarly colored long hair. His hazel eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He pushes his goals aggressively. He is also a coward if confronted.

History: The child of eastern immigrants he idolized his mother. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: He feels threatened by others; and his relatives are trying to arrange a marriage

Ideals: Optimist. Flaws: Fearful. Bonds: Immigrant, Job, Family. Occupation: Locksmith

Voice: Eastern European accent

Attributes [hide]

Alexandre Blackwood, Male Human Wizard 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 9 (-1)13 (+1) 12 (+1)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 100 gp.


Social Check DCs


Raymond Soames, Male Human [Permalink]

Personal [hide]

Description: This man wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He is muscular with a powerful set of arms. He wears his blonde hair up in a very large beehive style do. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He acts crazy and hedonistic. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Sailor business at a young age. He helped his mother out around the business and became quite the natural. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: Expand his business; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Insane, Hedonist. Bonds: Job. Occupation: Sailor

Voice: Whispers

Attributes [hide]

Raymond Soames, Male Human Fighter 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 56 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)11 (+0) 12 (+1)8 (-1)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2

Possessions: 110 pp. Rich purple corundum (800 gp).


Social Check DCs


Hubert Sutherland, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'5" and wears silk and lounges about seductively. His golden hair is knotted and matted. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A skeptical and narcissistic man, Hubert's first love is himself. His second love is also himself. He is harsh and unforgiving.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels the way he acts is they only way to get by in the world; and his spouse's relatives view him with great suspicion

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Sellsword

Voice: Speaks with lips pursed

Attributes [hide]

Hubert Sutherland, Male Human Warrior 6
Medium (5'5") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 54 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)15 (+2) 13 (+1)8 (-1)
Skills Deception +2, Performance +2
Senses Passive Perception 11
Languages Common, Druidic, Undercommon
Attacks Melee +7 / 2d6+4, Ranged +5 / 2d6+2, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gunter Conway, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a yellow costume with the symbols of luck on his torso. His golden hair is heavily combed to the right. His blue eyes are passionate and lively.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born to loving parents in a slum to the south. In his 17th year, his parents were killed by a gnolls raid, leaving Gunter alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gunter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and he wants revenge against gnolls

Ideals: Extrovert. Flaws: Shy. Bonds: Poor, Enemies. Occupation: Dyer

Voice: Scandinavian accent

Attributes [hide]

Gunter Conway, Male Human Rogue 7
Medium (5'2") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)9 (-1) 10 (+0)11 (+0)
Skills Medicine +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 200 gp. Amethyst (110 gp). Star ruby (1600 gp). Freshwater pearl (7 gp). Hematite (7 gp). 1 Minor magic item.


Social Check DCs


Alex Clapham, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears baggy blue pantaloons and a tan scarf. He sports a long silver beard, and similarly colored long hair. His eyes, though not visible through his cowl, are hazel.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with unlife at a very young age, Alex has worked very hard to control his curse. He was granted arcane powers by his dying brother.

Motivation: Wishes to resurrect an old love.

Ideals: Joker, Optimist, Gifted. Flaws: Disease. Bonds: In love. Occupation: Carpenter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alex Clapham, Male Human Cleric 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 12 (+1)11 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs

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