Godfrey Kenley, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he is renowned for his bright blue suits and hats. His golden hair is slicked back into a classic pompadour. He has gleaming, smiling green eyes.
Personality: Confrontational and typically high on some drug or another. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Godfrey hails from a village terrorized by orcs. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Some 4 years later his spouse died after the birth of his son. Heartbroken, Godfrey never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Wants to have a good time and be beloved; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted, Optimist. Flaws: Addict. Bonds: Enemies, In love. Occupation: Cartwright
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 |
Possessions: 200 gp. 2 Acid flasks.
Richard Colby, Male Human [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze. He is physically well-built. His black hair is smooth and relatively long. He has several tiny amethyst earrings on each ear.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in the north, but his parents moved at a very young age to the west. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Assassin for hire.
Motivation: Expand his business.
Flaws: Racist. Bonds: Rich, Job, Immigrant, Military. Occupation: Assassin
Voice: Nasally tone
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 7 (-2) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: 1400 sp.
Gilbert Rutherford, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of halberds, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. He wears his brown hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is obsessed with his god.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Philantrophist, Logical. Flaws: Insomniac. Bonds: Religious. Occupation: Ruler
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Infernal
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 13000 cp. 1 Minor magic item.
Wymar Denholm, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. His hair is long and black with streaks of white, and is pulled back with small blue clips. His beard is white, braided, and well cared for. His half smiles and hazel eyes are beguiling and draw you in.
Personality: Eccentric and domineering, Wymar will drive conversation. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: He was born in a small desert village. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Wymar began to lead the lost caravan. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Extrovert, Entrepeneur. Bonds: Attractive, Enemies, Nature. Occupation: Spice Merchant
Voice: pre-pubescent
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 8 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 8 (-1) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Ignan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 6000 cp. Gold and topaz bottle stopper cork (500 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).
Adam Atherton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He prefers to wear brown clothing when he does not wear armor. His black hair and beard is wavy and long. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Prone to second guessing himself, he comes off as nervous. Adam is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Adam was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: To reunite with his absent father; and he has passion for adventuring and risk
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Family, Poor, Adventurer. Occupation: Server
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 11
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.
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