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NPC Generator

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Advanced [show]


Charles Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many pastel ritualistic tattoos. He wears light armors faded through time and improper care. His moppish silver hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Charles will drive conversation. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He served in the navy to pay for his family's outstanding loans. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature morningstar.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Extrovert. Flaws: Fearful. Bonds: Adventurer, Military. Occupation: Tanner

Voice: Draws out vowels

Attributes [hide]

Charles Hallewell, Male Human Monk 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 18 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 7 (-2)14 (+2) 14 (+2)12 (+1)
Skills Nature +5
Senses Passive Perception 12
Languages Common, Draconic, Ignan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 400 gp.


Social Check DCs


Trym Carlisle, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, and he perpetually has his halberd ready. His hair is brown and curly. He is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Animals are drawn to him, and he is able to talk to them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Impeccable, Gifted. Bonds: Rich, Attractive, Slave. Occupation: Carpenter

Voice: Can't modulate volume

Attributes [hide]

Trym Carlisle, Male Human Sorcerer 4
Medium (6'1") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 22 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)8 (-1) 11 (+0)18 (+4)
Skills Insight +2, Persuasion +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 pp. Brown-green garnet (150 gp). Silver pearl (150 gp). 1 Minor magic item.


Social Check DCs


Alex Spalding, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is long and white with streaks of chestnut, and is pulled back with small yellow clips. His beard is chestnut, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: He has always had a great fascination with Human culture. He also has developed a complete distrust of the Shoemaker profession.

History: Born in the east to a Miner, Alex learned a great deal about his mother's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He ran away from his former home and has been making his living as a Miner for the past few years.

Motivation: A strong sense of loyalty to Human people; and his religion dominates his actions

Flaws: Racist. Bonds: Attractive, Job, Religious. Occupation: Miner

Voice: Switch between two voices

Attributes [hide]

Alex Spalding, Male Human Aristocrat 6
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 8000 sp. Hematite (16 gp). Fiery yellow corundum (1300 gp). Jasper (80 gp). Deep blue spinel (500 gp). 1 Buckler. 1 Masterwork Light wooden shield.


Social Check DCs


Odo Thackeray, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing a long, grey cloak. He is tall, broad shouldered and powerfully built. His moppish auburn hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a logical person and will generally grow upset if things defy logic and science.

History: He got into the Sage business at a young age. His childhood dream was to be a Brewer, but he was a colossal failure. He has drifted from career to career and currently works as a Sage.

Motivation: To share knowledge with the world.

Ideals: Optimist, Logical. Bonds: Job. Occupation: Sage

Voice: Creaky witch voice

Attributes [hide]

Odo Thackeray, Male Human Druid 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Medicine +3, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Just what you see.


Social Check DCs


Tim Dryden, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears very tight pants and wife beaters, though occasionally he sports a blue coat. He has no hair. He is baby faced.

Personality: Tim wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born in the west, but his parents moved at a very young age to the east. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He moves from town to town, unable to find a place to settle.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Disciplined. Flaws: Ugly. Bonds: Family, Immigrant, Adventurer. Occupation: Herbalist

Voice: Old thin voice

Attributes [hide]

Tim Dryden, Male Human Barbarian 7
Medium (5'0") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 51 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)12 (+1) 11 (+0)15 (+2)
Skills Arcana +4, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1200 gp. Brown-green garnet (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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