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Advanced [show]


Gerard Windsor, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of the sun god around his neck, and a scythe on his belt. His hair is black and curly. He wears large thick round spectacles.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is a great chef.

History: His parents moved while he was still in utero so he is the first generation to be born here. Like his father and his brother before him, after school he went straight into learning to become a Detective. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting, Optimist, Gifted. Bonds: Immigrant, Job. Occupation: Detective

Voice: Farmer accent

Attributes [hide]

Gerard Windsor, Male Human Cleric 5
Medium (6'3") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)13 (+1) 9 (-1)11 (+0)
Skills Athletics +4, Insight +2
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp.


Social Check DCs


William Gentry, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He is generally well dressed albeit a few years behind the times. He keeps his silver hair in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He is business-like. He takes instructions and follows them to the letter. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born into a rich family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He got away from his former life and has fallen to alcoholism.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Antagonistic, Addict. Bonds: Attractive, Rich. Occupation: Bowyer

Voice: Deep voice with rolling R's

Attributes [hide]

William Gentry, Male Human Druid 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 14 (+2)12 (+1) 14 (+2)17 (+3)
Skills Arcana +3, Survival +4
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee -1 / 1d8-3, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 100 gp. 1 Breastplate. 1 Masterwork Heavy steel shield. 1 Masterwork studded leather.


Social Check DCs


Percival Leighton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears silk and lounges about seductively. He wears his golden hair down. His brown unseeing eyes seem to look past you.

Personality: He snorts whenever he laughs or is feeling confident. He is an amazing painter.

History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. A freak accident while working with his Actor mother left him crippled. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Adventurer. Occupation: Butcher

Voice: Smoker's lung

Attributes [hide]

Percival Leighton, Male Human Sorcerer 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 19 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 10 (+0)12 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116630

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Balimaar Ridley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He very much looks the part of a Tanner. He is an epitome of beauty. His brown hair and beard is wavy and long. His blue eyes peer out from beneath his deerstalker red hat.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is a font of random trivia from the lore and stories he has discovered

History: Balimaar was raised in a hard working conservative environment. His childhood dream was to be a Cartwright, but he was a colossal failure. He ran away from his former home and has been making his living as a Tanner for the past few years.

Motivation: Doesn't want to be a Tanner and was forced into it by his family; and sabotage a competitor

Ideals: Optimist, Logical. Bonds: Job, Attractive, Family. Occupation: Tanner

Voice: Soft and mumbly

Attributes [hide]

Balimaar Ridley, Male Human Fighter 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 8 (-1)13 (+1) 15 (+2)14 (+2)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Godfrey Tickle, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His long blonde hair is drawn into a two foot long braid. His green eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is lazy, self-centered, vain, and jealous.

History: Born in the north to a Map Maker, Godfrey learned a great deal about his mother's area of expertise. In his 13th year, his parents were killed by a goblins raid, leaving Godfrey alone in the world. After a stint in an orphanage, he was adopted. He inherited the family business which he has now maintained for 7 years.

Motivation: Meet up once more with his childhood friend; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Flaws: Shy, Selfish. Bonds: Job, Enemies, Adventurer. Occupation: Map Maker

Voice: Speaks like tongue is numb

Attributes [hide]

Godfrey Tickle, Male Human Bard 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 5 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 5 (-3)17 (+3) 14 (+2)18 (+4)
Skills Investigation +5, Perception +4
Senses Passive Perception 14
Languages Common, Sylvan, Orc, Gnome
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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