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Advanced [show]


Balimaar Livingstone, Male Human [Permalink]

Personal [hide]

Description: A 6'0" eastern man, he sports white clothing, slightly heavier than average wear. His auburn hair is cut jaggedly and amateurishly. His blue eyes lackadaisically let the world flow into them.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He enjoys reading and quiet.

History: Born in the east to a Assassin, Balimaar learned a great deal about his father's area of expertise. When Balimaar reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He struck the Assassin job and began his own company from there.

Motivation: He would like to get married and retire; and he has a crush on the local apothecary

Ideals: Optimist, Logical. Bonds: Job, Military, Has a crush. Occupation: Assassin

Voice: Indian accent

Attributes [hide]

Balimaar Livingstone, Male Human Druid 3
Medium (6'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 8 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 8 (-1)11 (+0) 12 (+1)8 (-1)
Skills Arcana +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 14000 cp. Deep blue spinel (300 gp). Violet garnet (300 gp). Amethyst (100 gp).


Social Check DCs


Hubert Brent, Male Human [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He prefers to wear tan pants and tee shirts. He sports a flattop hair cut. His ears are large.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born in a small plains village. While studying, he fell in love. They married and had a daughter. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He seems to be bored by most things; and to end his boredom

Flaws: Ugly, Mundane. Bonds: Family, Nature, In love. Occupation: Tailor

Voice: Squeaky

Attributes [hide]

Hubert Brent, Male Human Expert 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 8
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 13 (+1)11 (+0) 15 (+2)10 (+0)
Skills Athletics +3, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +1 / 2d6-2, Grapple +3

Possessions: 60 pp.


Social Check DCs


Ernest Gentry, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light tan in addition to tight pants. He has a slight overbite and is overall scrawny. He sports a long silver beard, and similarly colored long hair. He has violet eyes.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He also has developed a complete distrust of the Miner profession.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Dyer soon after.

Motivation: To be a Miner again.

Ideals: Passionate, Entrepeneur. Flaws: Mundane. Bonds: Job. Occupation: Dyer

Voice: Nasally tone

Attributes [hide]

Ernest Gentry, Male Human Barbarian 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 40 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 14 (+2)10 (+0) 9 (-1)11 (+0)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: 400 gp.


Social Check DCs


Conrad Walpole, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'6" and is a bit bulky. He is very muscular particularly in the legs. He wears tattered old clothes. His silver hair is heavily combed to the left. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg; and several ex partners dislike his way of doing things and want revenge

Ideals: Logical. Flaws: Ugly, Mundane. Bonds: Enemies, Job. Occupation: Assassin

Voice: Pronounces O like U

Attributes [hide]

Conrad Walpole, Male Human Wizard 4
Medium (5'6") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 12 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)10 (+0) 13 (+1)17 (+3)
Skills History +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 200 gp.


Social Check DCs


William Gracey, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'0" and tends to wear a tan poncho over his likewise colored trousers and shirt. His right hand appears badly burned and disfigured. His red hair is knotted and matted. He has amber eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was raised in a mountains tribe. A freak accident while working with his Layabout mother left him crippled. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: Obtaining odd cultural Human artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Disease. Bonds: Nature, Has a crush, Adventurer. Occupation: Weaver

Voice: Jittery and nervous

Attributes [hide]

William Gracey, Male Human Warlock 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)10 (+0) 13 (+1)17 (+3)
Skills Nature +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 17000 cp. Deep green spinel (90 gp). Rhodochrosite (11 gp). Tourmaline (90 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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