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NPC Generator

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Advanced [show]


Gerard Westcott, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized violet coat. He carries a battered whip and tarnished sword as well. He has done his best to style his golden hair to look like a famous performer. He has gleaming, smiling gray eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He always tries to repair and not replace. It was this mentality that drove him into the Barrister business.

History: Born in the east his family was never financially stable. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Poor. Occupation: Barrister

Voice: Tuts and clicks tongue

Attributes [hide]

Gerard Westcott, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)11 (+0) 11 (+0)10 (+0)
Skills Nature +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


William Ashton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man is wearing colorful clothing, dressed as a Locksmith. He has a very tight haircut. He has gleaming, smiling amber eyes.

Personality: His tongue was cut out and he uses sign language. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: William was raised in a hard working conservative environment. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now owns his own business.

Motivation: A deep hatred of gnolls; and expand his business

Ideals: Extrovert, Fighting. Flaws: Disease. Bonds: Job, Enemies. Occupation: Locksmith

Voice: Puts emphasis on the wrong words

Attributes [hide]

William Ashton, Male Human Expert 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)6 (-2) 12 (+1)17 (+3)
Skills Medicine +3, Nature +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. Jasper (30 gp). Rhodochrosite (8 gp). Azurite (8 gp).


Social Check DCs


Randal Bradley, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a faded coat and loose pants complete with feathered hat. He has dyed his greying white hair a little too much giving a sharp white color. His eyes are a pleasant brown.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born on a small isolated farm. He found a children's book about a Human Monk who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To settle down with his crush; and he's looking for his big break

Ideals: Professionalism. Flaws: Shy. Bonds: Nature, Adventurer, Has a crush. Occupation: Fisher

Voice: Booming voice

Attributes [hide]

Randal Bradley, Male Human Monk 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)10 (+0) 15 (+2)13 (+1)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Peter Coombs, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears an entirely brown suit with black socks and a vest with buckled shoes. His whole body is exceptionally muscular. His red hair is smooth and relatively long. He tend to wears goggles to shield his eyes.

Personality: Eccentric and domineering, Peter will drive conversation. He receives visions of the future at random moments

History: Born in a small village he learned the ways of the warrior from his mother. While studying, he fell in love. They married and had a daughter. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Peter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of dire rats; and wishes to resurrect an old love

Ideals: Extrovert, Gifted, Fighting. Bonds: Immigrant, In love. Occupation: Detective

Voice: Speaks with squeezed throat

Attributes [hide]

Peter Coombs, Male Human Barbarian 5
Medium (5'7") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 44 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 11 (+0)10 (+0) 15 (+2)14 (+2)
Skills Deception +5, Stealth +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 500 gp. Moss agate (14 gp). Eye agate (14 gp). Hematite (14 gp).


Social Check DCs


Ralf Hadley, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his green boots flare out at the collars. His skin is fair and his fingers are delicate and long. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His parents enrolled him in a Warrior school at a young age so that he could practice his necromantic talents. He became a Shoemaker soon after.

Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and someone believes him a fraud

Ideals: Justice, Gifted. Flaws: Disease. Bonds: Job, Enemies. Occupation: Shoemaker

Voice: Cold and demanding tone

Attributes [hide]

Ralf Hadley, Male Human Warrior 7
Medium (5'3") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)15 (+2) 10 (+0)13 (+1)
Skills Medicine +3, Stealth +5
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: Azurite (13 gp).


Social Check DCs

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