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NPC Generator

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Advanced [show]


Randal Marston, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born in the south. His mother was a soldier and died while he was still young. Randal was left his mother's suit of armor and trained in its use and care. He left for the south, certain he would find work there.

Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army

Flaws: Depressed, Shy. Bonds: Immigrant, Military. Occupation: Doctor

Voice: Voice breaks

Attributes [hide]

Randal Marston, Male Human Barbarian 6
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 36 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)9 (-1) 10 (+0)12 (+1)
Skills Arcana +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Miles Beitz, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a yellow deerstalker hat and yellow clothes. His hair is golden and curly. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born a particularly ugly child, much to the horror of his parents. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has set out to sabotage the competition.

Motivation: Marry his sister to traveling adventurers; and doesn't want to be a detective and was forced into it by his family

Flaws: Ugly, Shy, Forgetful. Bonds: Rich, Job, Family. Occupation: Detective

Voice: Scratchy, weak

Attributes [hide]

Miles Beitz, Male Human Cleric 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Arcana +1, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 800 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Bertram Bradshaw, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He tends to wear a red poncho over his likewise colored trousers and shirt. He has moderate length golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born at the edge of vast island. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Nature, Mentor. Occupation: Sage

Voice: Boston accent

Attributes [hide]

Bertram Bradshaw, Male Human Expert 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 18 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)15 (+2) 12 (+1)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Aquan, Auran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 31000 sp. Amber (60 gp). Golden pearl (60 gp). Jade (60 gp). Red spinel (60 gp). 1 Minor magic item.


Social Check DCs


Norman Hornsby, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a black cloak and cross-gartered grey stockings. His blonde hair is lengthy and is close to two feet long. His eyes are likewise blue. His teeth are white and perfect.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Disease, Antagonistic. Bonds: Attractive. Occupation: Unemployed

Voice: Speaks with squeezed throat

Attributes [hide]

Norman Hornsby, Male Human Adept 4
Medium (6'6") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)13 (+1) 15 (+2)10 (+0)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 25000 sp. Black opal (1200 gp). Sard (50 gp). 1 Minor magic item.


Social Check DCs


Percival Conway, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a brown shirt with thin white vertical stripes and black pants. He is bald on top and has large silver tufts of hair around his ears. His gray unseeing eyes seem to look past you.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great joy in being the best Animal Trainer in town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Baker, but he got bored and became a Animal Trainer. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult.

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Animal Trainer

Voice: Pirate accent

Attributes [hide]

Percival Conway, Male Human Commoner 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)7 (-2) 11 (+0)5 (-3)
Skills Religion +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 13000 sp.


Social Check DCs

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