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Henry Kitchur, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male has a large black mantle and cape that has been intricately interwoven into his violet robe. He is tall, broad shouldered and powerfully built. His black hair is lengthy and is close to two feet long. His face is scarred and worn.

Personality: Always inclined to offer people food he seems plenty friendly. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to travel the world and help people.

Motivation: He feels kind of lost in life.

Ideals: Philantrophist. Flaws: Ugly, Depressed. Bonds: Religious, Poor. Occupation: Doctor

Voice: Sounds elderly

Attributes [hide]

Henry Kitchur, Male Human Monk 4
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)13 (+1) 11 (+0)13 (+1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 34000 sp. Iolite (20 gp). Moonstone (20 gp). Moss agate (16 gp). 1 Minor magic item.


Social Check DCs


Wymar Ramsey, Male Human [Permalink]

Personal [hide]

Description: A 5'3" western man, he prefers to wear pastel pants and tee shirts. His brown hair is heavily combed to the left. His face is scarred and worn.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He receives visions of the future at random moments

History: From birth he was tutored by a cruel and relentless mentor. His necromantic abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and wants to work out more often

Ideals: Athletic, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Mentor. Occupation: Mercenary

Voice: Sensual and smooth

Attributes [hide]

Wymar Ramsey, Male Human Aristocrat 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 10 (+0)14 (+2) 10 (+0)10 (+0)
Skills Acrobatics +2, Animal Handling +3
Senses Passive Perception 10
Languages Common, Giant, Ignan
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple +3

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


John Sharps, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this eastern man wears dark leathers with embroidery. His black hair is thinning but still full. He wears round tiny glasses practically rammed into his face.

Personality: He is extraordinarily eccentric. He also has developed a complete distrust of the Barber profession.

History: He was born the only child of a wealthy merchant. He dropped out of school before completing his studies. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to open a new tavern.

Ideals: Athletic, Entrepeneur, Logical. Flaws: Insane. Bonds: Job. Occupation: Bather

Voice: Mousy voice

Attributes [hide]

John Sharps, Male Human Fighter 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 45 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)16 (+3) 14 (+2)12 (+1)
Skills Arcana +6, History +6
Senses Passive Perception 12
Languages Common, Aquan, Celestial, Gnoll
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 2000 sp. A roughly beaten golden orb (90 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Gold and topaz bottle stopper cork (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears skinny pants and wears a black and tan robe with the hood down. He keeps his long blonde hair kept up in a rat tail. His eyes are a pleasant green.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a font of random trivia from the lore and stories he has discovered

History: He comes from a rich southern family. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better kind of golem.

Motivation: To reunite with his absent mother; and a need for knowledge about a nearby landmark

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Adventurer, Family. Occupation: Soapmaker

Voice: Scandinavian accent

Attributes [hide]

Bertram Hadleigh, Male Human Adept 5
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 19 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)17 (+3) 9 (-1)10 (+0)
Skills Athletics +5
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 200 gp. Deep blue spinel (1600 gp).


Social Check DCs


Tim Langdon, Male Human [Permalink]

Personal [hide]

Description: This malnourished man typically wears a sleeveless long coat of deep blue leather and dull green iron scale mail. His deerstalker hat is riddled with cuts and holes. He wears a mask on his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To prove his worth to the world; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Poor, Mentor. Occupation: Carpenter

Voice: Low rumbling, strings words together

Attributes [hide]

Tim Langdon, Male Human Rogue 6
Medium (6'4") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)15 (+2) 9 (-1)12 (+1)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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