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NPC Generator

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Advanced [show]


Guy Ainsworth, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears just a brown suit. He keeps his long black hair kept up in a rat tail. His brown eyes lackadaisically let the world flow into them.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He receives visions of the future at random moments

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Guy took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and he has passion for adventuring and risk

Ideals: Joker, Gifted. Bonds: Rich, Adventurer, Job. Occupation: Stableman

Voice: Rolls R's

Attributes [hide]

Guy Ainsworth, Male Human Bard 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)17 (+3) 16 (+3)8 (-1)
Skills Persuasion +1, Survival +5
Senses Passive Perception 13
Languages Common, Halfling, Druidic, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133200000

Possessions: 15000 cp. 1 Minor magic item.


Social Check DCs


Miles Weld, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is short and blonde. He wears an eyepatch.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Miles was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker, Entrepeneur. Flaws: Ugly. Bonds: Military. Occupation: Fletcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Miles Weld, Male Human Paladin 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)12 (+1) 9 (-1)13 (+1)
Skills Intimidation +3, Perception +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). 1 Minor magic item.


Social Check DCs


Nicholas Clifton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears long strands of jet and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has shaved his head bald. His skin is flawless and his brown eyes scan people very quickly.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Nicholas is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Wants to raise his children well.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Attractive, Family. Occupation: Mortician

Voice: Hissing voice

Attributes [hide]

Nicholas Clifton, Male Human Warrior 4
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 14
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)6 (-2) 8 (-1)15 (+2)
Skills Deception +4, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: Just what you see.


Social Check DCs


Clerebold Marston, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears clothing that is held on in multiple layers but all of it is in poor condition. Beneath his clothing is a huge mess of scar tissue. He has a small bristly mustache and wavy blonde hair. His violet eyes are passionate and lively.

Personality: He speaks before he thinks and is too direct. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was born to loving parents in a slum to the south. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found.

Ideals: Artistic. Flaws: Impulsive. Bonds: Poor, Slave, Family. Occupation: Stylist

Voice: Sleepy voice

Attributes [hide]

Clerebold Marston, Male Human Bard 7
Medium (6'4") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 48 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)14 (+2) 13 (+1)7 (-2)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 1000 gp.


Social Check DCs


Thomas Woods, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and a wedding ring on his left hand. His auburn hair is still thick. His eyes are likewise violet.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the south to a Slave Trader, Thomas learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Meet up once more with his childhood friend; and further expansion of business

Flaws: Shy, Fearful, Racist. Bonds: In love, Job, Adventurer. Occupation: Slave Trader

Voice: Booming voice

Attributes [hide]

Thomas Woods, Male Human Monk 6
Medium (5'9") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 56 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 18 (+4)15 (+2) 14 (+2)13 (+1)
Skills Athletics +3, Stealth +5
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +5

Possessions: 50000 cp. Hematite (13 gp). Amethyst (100 gp). Golden yellow topaz (800 gp). Aquamarine (800 gp).


Social Check DCs

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