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NPC Generator

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Advanced [show]


Anselm Woods, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy red stubble. He wears an entirely grey suit with green socks and a vest with buckled shoes. He has a hunchback. He sports a flattop hair cut. His eyes are hazel.

Personality: A deeply religious man he believes everything happens for a reason. He is a ruthless business man, a trait he acquired from his mother.

History: He was born blind and as such lacked many opportunities for work. Like his mother and his brother before him, after school he went straight into learning to become a Adventurer. He has worked as a Adventurer like his mother before him.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Ugly, Disease. Bonds: Religious, Job. Occupation: Adventurer

Voice: Speaks like tongue is numb

Attributes [hide]

Anselm Woods, Male Human Aristocrat 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 9
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)15 (+2) 12 (+1)7 (-2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple +2

Possessions: 900 gp. Malachite (4 gp). Amber (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Huckabee, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a white cloak and cross-gartered grey stockings. His hair is greying and his face has many wrinkles. His eyes are blue and catlike.

Personality: He exudes charisma. He is a tour de force of persuasion. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Miles was born into a poor family. Growing up, he dreamt of becoming a Adept, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Adept in service of a powerful lord somewhere. His psionic abilities were realized during a raid on his village. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To get a good night's sleep; and obtaining odd cultural human artifacts is his passion

Ideals: Gifted. Flaws: Insomniac. Bonds: Attractive, Adventurer, Poor. Occupation: Spice Merchant

Voice: Middle-eastern accent

Attributes [hide]

Miles Huckabee, Male Human Adept 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)17 (+3) 8 (-1)6 (-2)
Skills Animal Handling +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Terran, Aquan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


William Wade, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he typically wears a sleeveless long coat of deep brown leather and dull red iron scale mail. His red hair is drawn into a tight pony tail with a dagger scrunchie. He has a dull look in his violet eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: William was born in the east. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: Wishes to resurrect an old love; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Flaws: Cynical. Bonds: In love, Mentor. Occupation: Farmer

Voice: Middle-eastern accent

Attributes [hide]

William Wade, Male Human Aristocrat 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 8 (-1)16 (+3) 6 (-2)12 (+1)
Skills Medicine +0, Perception +0
Senses Passive Perception 10
Languages Common, Giant, Goblin, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Pink pearl (50 gp). Rose (30 gp). 1 Hourglass. 1 Masterwork Musical instrument.


Social Check DCs


Thomas Windsor, Male Human [Permalink]

Personal [hide]

Description: Standing 5'3", this man wears long strands of opal and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Thomas lived on a farm with his mother, near the main road leading to a nearby town. While studying, he fell in love. They married and had a daughter. Some 6 years later his spouse died after the birth of his daughter. Heartbroken, Thomas never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Impeccable. Bonds: Rich, Religious, Family, In love. Occupation: Slave Trader

Voice: Prounounces S like Z

Attributes [hide]

Thomas Windsor, Male Human Wizard 6
Medium (5'3") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)11 (+0) 18 (+4)17 (+3)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 4000 sp. Peridot (20 gp). Jade (50 gp).


Social Check DCs


Clerebold Beckwith, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears baggy violet pantaloons and a white scarf. His long chestnut hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc

Ideals: Gifted, Logical. Flaws: Ugly, Antagonistic, Insane. Occupation: Adventurer

Voice: Sounds elderly

Attributes [hide]

Clerebold Beckwith, Male Human Druid 8
Medium (5'11") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 47 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)19 (+4) 14 (+2)17 (+3)
Skills Insight +5, Nature +7
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Orc, Sylvan
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 500 gp. Sard (80 gp). Citrine (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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