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NPC Generator

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Advanced [show]


Gerard Sydney, Male Human [Permalink]

Personal [hide]

Description: This western man wears tight fighting clothing, which leaves very little to the imagination. His clothes are grease stained in places. His auburn hair is unkempt and raggedy. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of western immigrants he idolized his mother. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the west, certain he would find work there.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Immigrant, Religious. Occupation: Jeweler

Voice: Ums and uhs a lot

Attributes [hide]

Gerard Sydney, Male Human Sorcerer 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 7 (-2)13 (+1) 9 (-1)10 (+0)
Skills Deception +2
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 12000 cp.


Social Check DCs


Aldous Cotton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He tends to wear a pastel poncho over his likewise colored trousers and shirt. With bright silver hair and a scraggly beard. He has brown eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He invites people to come help in his community garden.

History: A powerful slaver made him what he is. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He used his abilities to travel the world and help people.

Motivation: To unite with his sister; and regain custody of his son

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Mentor, Family. Occupation: Adventurer

Voice: Speaks in third person

Attributes [hide]

Aldous Cotton, Male Human Wizard 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)9 (-1) 7 (-2)10 (+0)
Skills Acrobatics +3, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 pp. 1 Half-Plate.


Social Check DCs


Everard Watson, Male Human [Permalink]

Personal [hide]

Description: This man wears loose pants and a collared shirt complete with sweater beneath his coat. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He wears a Stetson hat to hide his balding. He has a tattooed face.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born on a small isolated farm. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Ploughman like his father before him.

Motivation: Sabotage a competitor; and to be a brewer again

Ideals: Passionate. Bonds: Rich, Religious, Nature, Job. Occupation: Ploughman

Voice: Aggressive tone

Attributes [hide]

Everard Watson, Male Human Bard 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)13 (+1) 15 (+2)16 (+3)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 2600 sp. 1 Masterwork Common Melee.


Social Check DCs


Hunter Home, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He wears a red costume with the symbols of the four houses of cards on his torso, and his gloved hand is found clutching a bow. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He plays an instrument quite well.

History: Hunter lived on a farm with his father, near the main road leading to a nearby town. He went to a religious school and was inspired by the priests there in charitable deeds. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Religious, Enemies. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Hunter Home, Male Human Ranger 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 62 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 17 (+3)16 (+3)
Skills Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Sylvan, Giant
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 5000 sp. Black pearl (300 gp). Amber (160 gp). Citrine (70 gp). Rhodochrosite (7 gp).


Social Check DCs


Clerebold Altham, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tan leather gloves, a tan jacket, and tight pants. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Clerebold was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Clerebold's father didn't care for him much, and the feeling was mutual. He's since become an addict/alcoholic.

Motivation: To end his boredom; and he's repulsed by the pc

Ideals: Gifted. Flaws: Ugly, Antagonistic, Addict, Mundane. Occupation: Navigator

Voice: Low and grunting

Attributes [hide]

Clerebold Altham, Male Human Adept 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)13 (+1) 9 (-1)9 (-1)
Skills Medicine +1, Persuasion +1
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp. Brass mug with jade inlays (300 gp). 1 Minor magic item.


Social Check DCs

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