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NPC Generator

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Advanced [show]


Ernest Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and catlike.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He does not believe in violence as a means to an end. He is a dedicated Guard but believes his peers are too gung-ho.

History: Gifted from a young age, Ernest studied abroad. Brilliant and gifted he never wanted to apply himself. He struck the Guard job and began his own company from there.

Motivation: He has a rivalry with the Church that dominates his actions; and further expansion of business

Ideals: Impeccable, Pacifist, Gifted. Bonds: Job, Religious. Occupation: Guard

Voice: Speaks with a cold

Attributes [hide]

Ernest Wedgwood, Male Human Expert 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 10 (+0)13 (+1) 13 (+1)16 (+3)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 35000 sp. Emerald (800 gp). Azurite (15 gp). Zircon (80 gp). Jet (60 gp). 1 Minor magic item.


Social Check DCs


Frederick Dumph, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'6" and tends to wear a red poncho over his likewise colored trousers and shirt. His silver hair is heavily combed to the right. His eyes are violet and catlike.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born in the west to a Shipwright, Frederick learned a great deal about his mother's area of expertise. He went to a religious school and was inspired by the priests there in charitable deeds. He became a Shipwright soon after.

Motivation: He is greedy; and money/treasure

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Job, Religious, Rich. Occupation: Shipwright

Voice: Can't modulate volume

Attributes [hide]

Frederick Dumph, Male Human Rogue 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 15 (+2)11 (+0) 12 (+1)17 (+3)
Skills Investigation +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 38000 sp. 1 Thunderstones. 1 Alchemist’s fire.


Social Check DCs


Gomory Kent, Male Human [Permalink]

Personal [hide]

Description: This man prefers to wear flannel, and sports empty pouches on his belt. His black hair is knotted and matted. His gray eyes lackadaisically let the world flow into them.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born in a small desert village. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a flail and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Expand his business; and sabotage a competitor

Ideals: Joker. Flaws: Racist. Bonds: Nature, Rich, Job. Occupation: Courier

Voice: Hard of hearing, loud

Attributes [hide]

Gomory Kent, Male Human Commoner 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 8 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)12 (+1) 13 (+1)13 (+1)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Everly, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears a faded coat and loose pants complete with broad hat. His hair is short and blonde. He has several tiny aquamarine earrings on each ear.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a forest tribe. His mother took him hunting and taught him how to get in the mind of other creatures. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic, Impulsive. Bonds: Rich, Adventurer, Nature. Occupation: Cartwright

Voice: Scandinavian accent

Attributes [hide]

Odo Everly, Male Human Sorcerer 5
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 14 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +4, Medicine +4
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 400 gp.


Social Check DCs


Patrick Garrick, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Bowyer uniform. He is physically well-built. He wears a wide-brimmed hat to cover his moderate length brown hair. His thin eyebrows rest above his beady gray eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Energy wise he seems alert and responsive.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Patrick was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Patrick's father didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Bowyer for hire.

Motivation: He is unsatisfied with his job; and to share knowledge with the world

Ideals: Professionalism, Logical. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Bowyer

Voice: Speaks in third person

Attributes [hide]

Patrick Garrick, Male Human Adept 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)16 (+3) 12 (+1)11 (+0)
Skills Medicine +3, Nature +5
Senses Passive Perception 11
Languages Common, Druidic, Dwarven, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 1300 sp.


Social Check DCs

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