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NPC Generator

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Advanced [show]


Gomory Northcott, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of death around his neck, and a mace on his belt. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His hair, while still mostly silver, has prominent grey streaks. He has gleaming, smiling hazel eyes.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A powerful necromancer made him what he is. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Body Guard for the past few years.

Motivation: Balancing his hectic life and new Body Guard responsibilities is difficult; and he is unsatisfied with his job

Ideals: Fighting, Entrepeneur. Bonds: Rich, Job, Mentor. Occupation: Body Guard

Voice: Booming voice

Attributes [hide]

Gomory Northcott, Male Human Rogue 3
Medium (6'6") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)16 (+3) 13 (+1)11 (+0)
Skills Nature +5, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan, Halfling, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Drogo Norton, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a mace on his belt. His attire stands in sharp contrast to his mace, which is beautifully polished and possesses an ornate carving of a card on it. His long brown hair reaches down to his waist. He wears crescent spectacles with a black brim.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Drogo was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Navigator. He has built up a small fortune and can afford his own way.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Religious, Immigrant. Occupation: Navigator

Voice: Posh accent

Attributes [hide]

Drogo Norton, Male Human Druid 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)11 (+0) 13 (+1)15 (+2)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 3 Holy water. 2 Antitoxin. 2 Tanglefoot bags. 3 Acid flasks.


Social Check DCs


Conrad Altham, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a black costume with the symbols of the sun god on his torso. His silver hair is cut short. He has several tiny aquamarine earrings on each ear.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: Conrad was born in the east. At a young age he loved to build and create. His psionic abilities were realized during a raid on his village. Due to his spouse's obsession with being a Healer they were divorced and he won custody of their son. He worked as a Fisher, and he later adopted a second son.

Motivation: Marry his sister to traveling adventurers.

Ideals: Justice, Persistence, Gifted. Bonds: Rich, Family. Occupation: Fisher

Voice: Old Prospector

Attributes [hide]

Conrad Altham, Male Human Warlock 5
Medium (6'1") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 15 (+2)15 (+2)
Skills Stealth +4, Survival +5
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 600 gp. Red spinel (140 gp). Moonstone (20 gp). Rose (20 gp). Moonstone (20 gp). 1 Minor magic item.


Social Check DCs


William Southey, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He carries with him a set of bows, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying white hair a little too much giving a sharp white color. His half smiles and violet eyes are beguiling and draw you in.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his 10th year, his parents were killed by a gnolls raid, leaving William alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting. Flaws: Selfish, Disease. Bonds: Attractive, Enemies. Occupation: Fletcher

Voice: Boston accent

Attributes [hide]

William Southey, Male Human Aristocrat 8
Medium (6'4") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 44 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 12 (+1)17 (+3) 13 (+1)14 (+2)
Skills Persuasion +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Aquan, Elven, Ignan
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +3

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Adelard Gresham, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear white clothing when he does not wear armor. His chestnut hair is lengthy and is close to two feet long. His green eyes are slightly larger than normal.

Personality: A deeply religious man he believes everything happens for a reason. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the east to a Navigator, Adelard learned a great deal about his mother's area of expertise. He dropped out of school before completing his studies. He was granted necromantic powers by his dying brother.

Motivation: To be a Adventurer again; and wishes to resurrect an old love

Ideals: Logical, Gifted. Bonds: Religious, Job, In love. Occupation: Navigator

Voice: Tuts and clicks tongue

Attributes [hide]

Adelard Gresham, Male Human Rogue 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 35 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)14 (+2) 10 (+0)14 (+2)
Skills Deception +5, Stealth +4
Senses Passive Perception 10
Languages Common, Gnoll, Auran
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 110 pp.


Social Check DCs

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