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NPC Generator

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Advanced [show]


Wymar Sydney, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a custom-built plate barding that's adorned with white lining and desert motifs and is in decent physical shape. He has dyed his greying white hair a little too much giving a sharp white color. His gray eyes peer out from beneath his top white hat.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He always tries to repair and not replace. It was this mentality that drove him into the Miller business.

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his mother's forge. He became a Miller soon after.

Motivation: He loathes his own lifestyle; and wants to have a good time and be beloved

Ideals: Optimist, Persistence. Flaws: Depressed. Bonds: Military, Job. Occupation: Miller

Voice: Sleepy voice

Attributes [hide]

Wymar Sydney, Male Human Expert 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 13 (+1)11 (+0) 12 (+1)9 (-1)
Skills Deception +1, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 8000 sp. 1 Good lock. 1 Magnifying glass. 1 Masterwork Thieves’ tools. 1 Masterwork Artisan’s tools.


Social Check DCs


Peter Winthrop, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy tan suit. His attire stands in sharp contrast to his shortspear, which is beautifully polished and possesses an ornate carving of a card on it. His brown hair is drawn into a tight pony tail with a card scrunchie. He has a tattooed face.

Personality: He is business-like. He takes instructions and follows them to the letter. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. He was an apprentice working in his mother's forge. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wants to work out more often; and to clean up the streets

Ideals: Professionalism, Athletic. Bonds: Attractive, Job, Rich, Guardian. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

Peter Winthrop, Male Human Cleric 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)17 (+3) 11 (+0)14 (+2)
Skills Perception +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Auran, Abyssal, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Anselm Stanford, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'2" and likes to wear green tank tops with grey pants. He keeps his long red hair kept up in a rat tail. His thin eyebrows rest above his beady gray eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Flattery will make him almost putty in your hands.

History: Born to a poor family in the city he treasured whatever gifts he got. In his 10th year, his parents were killed by a brigands raid, leaving Anselm alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Justice. Flaws: Ugly, Selfish. Bonds: Poor, Enemies. Occupation: Healer

Voice: Speaks with a cold

Attributes [hide]

Anselm Stanford, Male Human Warrior 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 12 (+1)7 (-2) 15 (+2)12 (+1)
Skills Animal Handling +4, Athletics +0
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Simon Hayley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a grey Stetson hat and grey clothes. His hair, while still mostly brown, has prominent grey streaks. His brown eyes dart from person to person to random spaces in the air.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a minor phobia of water and hates getting wet.

History: Born in the north to a Soapmaker, Simon learned a great deal about his mother's area of expertise. His homeland was ravaged by war and he spent much of his life rebuilding it. He has worked as a Soapmaker like his mother before him.

Motivation: Sabotage a competitor; and he is currently in port desperately looking for someone to get him out

Flaws: Cynical, Fearful, PTSD. Bonds: Job, Slave. Occupation: Soapmaker

Voice: Slurs words

Attributes [hide]

Simon Hayley, Male Human Rogue 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)6 (-2) 14 (+2)13 (+1)
Skills Intimidation +3, Stealth +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 3200 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Roger Acton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a simple burlap shirt and baggy pants. He conceals his glaive with his veritable burlap sack of a shirt. His head has been shaved. His hazel eyes lackadaisically let the world flow into them.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was raised in a mountains tribe. There was a wharf not far from home where he often wandered off to fish. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Human compassion; and to find somewhere to settle down

Flaws: Ugly, Mundane, Racist. Bonds: Poor, Nature. Occupation: Architect

Voice: Puts emphasis on the wrong words

Attributes [hide]

Roger Acton, Male Human Commoner 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)8 (-1) 12 (+1)16 (+3)
Skills Acrobatics +5, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp.


Social Check DCs

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