Theobald Hailey, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears rags and sports a simple walking cane. His auburn hair is matted, messy, and big. His fierce gray eyes like to dwell on things.
Personality: He can speak with the recently deceased. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His religion dominates his actions.
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Poor, Family, Religious. Occupation: Marshal
Voice: Stutters
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 7 (-2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Godfrey Sydney, Male Human [Permalink]
Personal [hide]
Description: He sports tan clothing, slightly heavier than average wear. He has a moderate pudge and is not very fit. He keeps his golden hair in a flapper bob. He has gleaming, smiling gray eyes.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is frequently practicing swordplay.
History: He was born several months after his father was called into army service. While studying, he fell in love. They married and had a daughter. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Wants to have a good time and be beloved; and regain custody of his daughter
Ideals: Optimist. Bonds: Military, In love, Enemies, Family. Occupation: Slave Trader
Voice: Farmer accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 31 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 1200 sp.
Alex Harrington, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man tends to wear a pastel poncho over his likewise colored trousers and shirt and is in decent physical shape. He has a long blonde beard with little hanging trinkets. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He believes the world needs to unite to get rid of giants once and for all.
History: Alex lived on a farm with his father, near the main road leading to a nearby town. In his 18th year, his parents were killed by a giants raid, leaving Alex alone in the world. After a stint in an orphanage, he was adopted. He has been saving his money to try and buy his brother's freedom.
Motivation: Many giants want him driven away; and he is terrified, and will act out of fear
Ideals: Joker. Flaws: Fearful. Bonds: Enemies, Family. Occupation: Dilettante
Voice: Dutch accent
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 14
Hit Points 63 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 13 (+1) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic, Aquan, Dwarven
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +6
Possessions: 800 gp. Jade (150 gp). Obsidian (14 gp). Silver pearl (150 gp). Deep blue spinel (1400 gp). 1 Minor magic item.
Manfred Branson, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears just a brown suit. He has styled his white hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He invites people to come help in his community garden.
History: His mother raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He now spends his time doing works of charity.
Motivation: He wants to meet his childhood hero.
Ideals: Philantrophist. Flaws: Insane. Bonds: Poor, Attractive, Nature. Occupation: Performer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 9 (-1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 3200 sp. 1 Half-Plate.
Norman Van Es, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he likes to wear ponchos typically of a light green in addition to tight pants. His silver hair and beard is wavy and long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is harsh and unforgiving.
History: He got into the Map Maker business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He is untrained/undisciplined, which makes him dangerous.
Motivation: Money/treasure; and further expansion of business
Ideals: Athletic. Flaws: Antagonistic, Insane. Bonds: Job, Rich. Occupation: Map Maker
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 27 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0
Possessions: 200 gp.
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