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NPC Generator

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Advanced [show]


Arnold Gladstone, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He has a hunchback. He has shaved his head bald. His thin eyebrows rest above his beady blue eyes.

Personality: Abrasive and pushy, he has a hard time making friends. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the south his family was never financially stable. When Arnold reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world; and he wants nothing more than to rejoin the army

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor, Military. Occupation: Bather

Voice: Complex vocabulary, royal

Attributes [hide]

Arnold Gladstone, Male Human Rogue 7
Medium (5'5") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 49 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Athletics +6, Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4

Possessions: 6000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Fire opal pendant on a fine gold chain (2000 gp).


Social Check DCs


Anselm Tattersall, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears a fine chain shirt which he covers with white colored cloaks and clothing. He has dyed his greying golden hair a little too much giving a sharp golden color. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Anselm is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born the only child of a wealthy merchant. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. He has been a successful dealer in antiques buying low and selling high.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Extrovert, Entrepeneur. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Mayor

Voice: High pitched and raspy

Attributes [hide]

Anselm Tattersall, Male Human Fighter 6
Medium (5'11") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 59 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)17 (+3) 10 (+0)14 (+2)
Skills Perception +3, Sleight of Hand +6
Senses Passive Perception 16
Languages Common, Abyssal, Auran, Gnome
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3

Possessions: 700 gp. Star ruby (1600 gp). Red-brown spinel (160 gp). Banded agate (9 gp). Red garnet (160 gp).


Social Check DCs


Solomon Milton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. His black hair is greying along the sides and has receded to reveal a widow's peak. His blue eyes have a joyful gleam in them most of the time.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.

History: Solomon was born the youngest of three triplets. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants to meet his childhood hero

Ideals: Gifted. Flaws: Depressed. Bonds: Family, Immigrant, Adventurer. Occupation: Adventurer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Solomon Milton, Male Human Cleric 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)17 (+3) 10 (+0)13 (+1)
Skills Medicine +2, Survival +2
Senses Passive Perception 10
Languages Common, Elven, Ignan, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp.


Social Check DCs


Conrad Fidget, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he tends to wear a grey poncho over his likewise colored trousers and shirt. His golden hair is lengthy and is close to two feet long. He tend to wears goggles to shield his eyes.

Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. He is lazy, self-centered, vain, and jealous.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his absent father; and to be a armorer again

Flaws: Selfish, Disease. Bonds: Job, Rich, Family. Occupation: Layabout

Voice: Soft and melodious

Attributes [hide]

Conrad Fidget, Male Human Sorcerer 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)10 (+0) 11 (+0)15 (+2) 13 (+1)15 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 400 sp.


Social Check DCs


Anselm Shelby, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears blue cloth garments or leather armor. His hair is white and very short. His brown unseeing eyes seem to look past you.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. The war was a terrible time for him, and Anselm does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Disease, Ugly, Depressed. Bonds: Military, Nature. Occupation: Brewer

Voice: Spanish accent

Attributes [hide]

Anselm Shelby, Male Human Fighter 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 13 (+1)8 (-1) 9 (-1)12 (+1)
Skills Animal Handling +1, Arcana +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Healer’s kit.


Social Check DCs

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