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NPC Generator

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Randal Van Es, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is greasy and uncared for. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He will rave to anyone who will listen. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He served in the navy to pay for his family's outstanding loans. When Randal reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army

Flaws: Ugly, Insane, Hedonist. Bonds: Rich, Military, Nature. Occupation: Merchant

Voice: Pronounces O like U

Attributes [hide]

Randal Van Es, Male Human Ranger 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)10 (+0) 13 (+1)9 (-1)
Skills Persuasion +1, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 6000 cp. Amethyst (140 gp). Rose (20 gp).


Social Check DCs


Gomory Peyton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He wears tan painted combat armor at almost all times. He has a small bristly mustache and wavy blonde hair. He has a tattooed face.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: His parents moved while he was still in utero so he is the first generation to be born here. A gypsy cursed him at a young age, leading to his ugly appearance. He moves from town to town, unable to find a place to settle.

Motivation: He is unsatisfied with his job; and further expansion of business

Flaws: Impulsive, Ugly. Bonds: Job, Immigrant. Occupation: Bowyer

Voice: Eastern European accent

Attributes [hide]

Gomory Peyton, Male Human Monk 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)9 (-1) 16 (+3)13 (+1)
Skills Athletics +3, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 200 gp.


Social Check DCs


Odo Graeme, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is well dressed, but even with his fine clothing he looks run-down. He is bald on top and has large chestnut tufts of hair around his ears. His blue eyes are passionate and lively.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born in the west. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world; and he wants nothing more than to rejoin the army

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Immigrant. Occupation: Spy

Voice: growls and snarls, animalistic

Attributes [hide]

Odo Graeme, Male Human Bard 5
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 16 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)11 (+0) 15 (+2)13 (+1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Manfred Shelley, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and is generally shirtless and showing off his tattooed chest. His red hair and beard is wavy and long. He wears crescent spectacles with a black brim.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born into a rich family. Like his father and his brother before him, after school he went straight into learning to become a Ploughman. He now owns his own business.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and sabotage a competitor

Ideals: Extrovert. Bonds: Job, Rich, Enemies. Occupation: Ploughman

Voice: Dark and ominous

Attributes [hide]

Manfred Shelley, Male Human Rogue 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 7 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 9 (-1)13 (+1) 15 (+2)10 (+0)
Skills Nature +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Nicholas Weld, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey pants and tee shirts. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a rose on it. He sports a flattop hair cut. He has blue eyes.

Personality: He is very quiet and rarely speaks above a whisper. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: Nicholas hails from a village terrorized by goblins. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Sabotage a competitor; and he wants revenge against goblins

Flaws: Shy, Secretive. Bonds: Enemies, Mentor, Job. Occupation: Weaver

Voice: Timid voice

Attributes [hide]

Nicholas Weld, Male Human Adept 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 17 (+3)15 (+2) 14 (+2)11 (+0)
Skills Investigation +4
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 400 gp.


Social Check DCs

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