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NPC Generator

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Advanced [show]


Gerard Blakely, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His hair is long and golden with streaks of red, and is pulled back with small red clips. His beard is red, braided, and well cared for. This brown eyed southerner is not easily forgotten.

Personality: His tongue was cut out and he uses sign language. He is an amazing painter.

History: Gerard was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. During his travels, Gerard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Gerard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Gerard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Poor, Military, Adventurer. Occupation: Assassin

Voice: Italian accent

Attributes [hide]

Gerard Blakely, Male Human Monk 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 34 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)9 (-1) 12 (+1)14 (+2)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Hunter Van Es, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a tight blue one piece outfit complete with pants, hood, and a cape. His chestnut hair is lengthy and is close to two feet long. He has green eyes and a blue hat with a grey feather.

Personality: While he acts the brute, he is far gentler than he would appear. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His mother took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has a crush on the local Banker; and he wants to get laid

Ideals: Fighting, Entrepeneur. Flaws: Disease. Bonds: Nature, Has a crush. Occupation: Healer

Voice: Ums and uhs a lot

Attributes [hide]

Hunter Van Es, Male Human Druid 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 15 (+2)11 (+0) 13 (+1)13 (+1)
Skills Insight +3, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115320

Possessions: 20000 cp. 1 Minor magic item.


Social Check DCs


Gunter Barclay, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a custom-built plate barding that's adorned with white lining and desert motifs. His long black hair is drawn into a two foot long braid. His eyes are likewise amber. His teeth are white and perfect.

Personality: Abrasive and pushy, he has a hard time making friends. He has a minor phobia of water and hates getting wet.

History: Gunter was born the youngest of three triplets. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. Due to his spouse's obsession with being a Barkeep they were divorced and he won custody of their son. He worked as a Tanner, and he later adopted a second son.

Motivation: He is wracked by social anxiety.

Flaws: Antagonistic, Fearful. Bonds: Attractive, Family, Debt. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Gunter Barclay, Male Human Warrior 6
Medium (5'10") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 68 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)7 (-2) 14 (+2)13 (+1)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d6+4, Ranged +4 / 2d6+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Gerard Dalton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and tends to wear a black poncho over his likewise colored trousers and shirt. His left hand appears badly burned and disfigured. His deerstalker hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses divination through singing.

History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Mercenary mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has comitted a past crime that haunts him to this day; and revenge

Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Mentor. Occupation: Miner

Voice: American accent

Attributes [hide]

Gerard Dalton, Male Human Warlock 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 8 (-1)13 (+1) 11 (+0)10 (+0)
Skills Investigation +3, Performance +2
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112220

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Lewis Copeland, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'10". He wears a white collared shirt and black pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. His silver hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Sold as a small child to a brothel owner, Lewis was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 8 years.

Motivation: His relatives are trying to arrange a marriage; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Mundane. Bonds: Mentor, Job, Family. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Lewis Copeland, Male Human Fighter 4
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 8 (-1)8 (-1) 11 (+0)12 (+1)
Skills Athletics +3, Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 300 gp.


Social Check DCs

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