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NPC Generator

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Advanced [show]


Alex Cotton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear flannel. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant brown.

Personality: Confrontational and typically high on some drug or another. He is lazy and tries to find solutions quickly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has been saving his money to try and buy his sister's freedom.

Motivation: To pay off his debts; and money/treasure

Flaws: Addict, Lazy. Bonds: Rich, Family, Debt. Occupation: Stableman

Voice: Old Prospector

Attributes [hide]

Alex Cotton, Male Human Rogue 4
Medium (6'2") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 11 (+0)16 (+3) 14 (+2)7 (-2)
Skills Nature +5, Religion +5
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan, Infernal
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 100 gp. Hematite (9 gp). Emerald (400 gp).


Social Check DCs


Hugh Clayton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears red trousers with brown and yellow striped suspenders. He wears various colorful collared shirts. He has a long blonde beard with little hanging trinkets. His skin is flawless and his violet eyes scan people very quickly.

Personality: He likes to make people angry or surprised. He cannot resist a sob story and will often dote over anyone who has one.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the east, certain he would find work there.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Poor. Occupation: Roofer

Voice: Uses sign language

Attributes [hide]

Hugh Clayton, Male Human Warrior 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)7 (-2) 12 (+1)7 (-2)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Half-Plate. 1 Masterwork Light wooden shield. 1 Darkwood Buckler.


Social Check DCs


Drogo Soames, Male Human [Permalink]

Personal [hide]

Description: This man has the majority of his body covered in plate. He is muscular with a powerful set of arms. He sports a flattop hair cut. He has violet eyes and a black hat with a blue feather.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He misses his home and complains about the freezing weather, even in summer.

History: Drogo lived on a farm with his father, near the main road leading to a nearby town. Drogo was born on a far southern plains where he grew up under the tutelage of his father, an expert Unemployed. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and to reunite with his absent father

Ideals: Disciplined. Bonds: Immigrant, Family, Job. Occupation: Unemployed

Voice: Squeaky

Attributes [hide]

Drogo Soames, Male Human Adept 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 11
Hit Points 16 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)15 (+2) 11 (+0)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Celestial, Terran
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 800 gp. Jasper (40 gp). Onyx (40 gp).


Social Check DCs


Lance Peyton, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is wearing a long, black, dusty cloak. He wears his white hair down. His fair skin shows little sign of his aristocratic breeding.

Personality: He never swears and excessively uses polite adverbs when speaking. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Lance took refuge in the large cave and found the beat up halberd and armor he uses now. He now travels the world, in search of power and loot.

Motivation: Doesn't want to be a Gardener and was forced into it by his family; and regain custody of his daughter

Ideals: Optimist, Philantrophist. Bonds: Attractive, Nature, Adventurer, Family. Occupation: Gardener

Voice: Draws out vowels

Attributes [hide]

Lance Peyton, Male Human Rogue 4
Medium (5'9") Human, Chaotic Good (CR 4)
Armor Class 8
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)11 (+0) 14 (+2)12 (+1)
Skills Arcana +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2

Possessions: 8000 cp.


Social Check DCs


Bertram Nash, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears blue trousers with white and brown striped suspenders. He wears various colorful collared shirts. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He pushes his goals aggressively. He is also a coward if confronted.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against illithids

Ideals: Persistence. Flaws: Fearful. Bonds: Family, Nature, Enemies. Occupation: Farmer

Voice: French accent

Attributes [hide]

Bertram Nash, Male Human Fighter 5
Medium (5'8") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 45 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)12 (+1) 7 (-2)10 (+0)
Skills Medicine +1, Nature +4
Senses Passive Perception 8
Languages Common, Druidic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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