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NPC Generator

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Advanced [show]


Diggory Beckwith, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears baggy tan pantaloons and a black scarf, marred by teas. His brown hair is smooth and relatively long. He has a dull look in his blue eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is a bit of a xeno-phobe, disliking non-Humans.

History: His father raised him in a mountain cabin. A freak accident while working with his Bricklayer mother left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to have a good time and be beloved; and human compassion

Ideals: Optimist. Flaws: Ugly, Racist, Disease. Bonds: Nature. Occupation: Bather

Voice: Spits and sputters

Attributes [hide]

Diggory Beckwith, Male Human Monk 6
Medium (5'9") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 22 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 10 (+0)12 (+1) 11 (+0)13 (+1)
Skills Nature +4, Survival +3
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 8000 sp. 1 Small steel mirror.


Social Check DCs


Trym Colton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and is wearing colorful clothing, dressed as a Hunter. He wears a colorful flower in his golden hair. His green eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. He is harsh and unforgiving.

History: Born to a pair of adventurers, Trym grew up listening to his mother's many stories. Like his mother and his sister before him, after school he went straight into learning to become a Hunter. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Retire the richest man in the south; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Shy, Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Hunter

Voice: Scottish accent

Attributes [hide]

Trym Colton, Male Human Commoner 5
Medium (6'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)11 (+0) 9 (-1)15 (+2)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 700 gp.


Social Check DCs


Reynard Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple red robe with grey stripes complete with hood. He has styled his auburn hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a habit of throwing himself into exceedingly dangerous situations.

History: A powerful necromancer made him what he is. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Sensitive, Impulsive. Bonds: Mentor, Nature. Occupation: Courier

Voice: Nasally tone

Attributes [hide]

Reynard Marley, Male Human Sorcerer 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 13 (+1)17 (+3) 15 (+2)14 (+2)
Skills Acrobatics +5, History +5
Senses Passive Perception 12
Languages Common, Elven, Giant, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 500 gp.


Social Check DCs


Conrad Brandon, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'1" and wears a custom-built plate barding that's adorned with yellow lining and desert motifs. His right hand appears badly burned and disfigured. He wears his hair in dreadlocks. He wears a mask on his face.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. Animals are drawn to him, and he is able to talk to them.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Conrad was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: He wants revenge against gnolls.

Ideals: Disciplined, Gifted. Bonds: Religious, Enemies. Occupation: Bather

Voice: growls and snarls, animalistic

Attributes [hide]

Conrad Brandon, Male Human Monk 7
Medium (6'1") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 11 (+0)14 (+2)
Skills Athletics +4, History +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +3

Possessions: 1000 gp.


Social Check DCs


Aldous Gentry, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he has a large brown mantle and cape that has been intricately interwoven into his black robe. He wears his white hair up in a very large beehive style do. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily eccentric. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a white middle class family as the only child. His parents enrolled him in a Monk school at a young age so that he could practice his druidic talents. After a long history of fighting, Aldous and his spouse have recently divorced.

Motivation: To end his boredom.

Ideals: Gifted. Flaws: Insane, Antagonistic, Mundane. Bonds: Attractive. Occupation: Apothecary

Voice: High pitched and raspy

Attributes [hide]

Aldous Gentry, Male Human Monk 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)16 (+3) 15 (+2)7 (-2)
Skills Intimidation +0, Nature +5
Senses Passive Perception 12
Languages Common, Sylvan, Draconic, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 30 pp. Eye agate (16 gp). Carnelian (40 gp).


Social Check DCs

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